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Improve particles and VFX, add blob shadow below player and enemies
- Add projector light textures. - Tweak the flying forklift's dynamic light and particles to be more noticeable. - Add bullet impact particles with collision against level geometry (using a generated SDF). - Don't use fixed FPS and disable interpolation to make particles smoother (trails aren't used, so fixed FPS isn't strictly needed). - Add proximity fade to some particles to smooth out the transition with solid geometry. - Fix some particles being shaded when they should be unshaded. - Reduce crosshair size to be more subtle while aiming.
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[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://8d78kbpqjumj"] | ||
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[sub_resource type="Gradient" id="Gradient_m6m55"] | ||
interpolation_mode = 2 | ||
offsets = PackedFloat32Array(0, 0.2, 1) | ||
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0) | ||
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[resource] | ||
gradient = SubResource("Gradient_m6m55") | ||
fill = 1 | ||
fill_from = Vector2(0.5, 0.5) | ||
fill_to = Vector2(0.5, 0.01) |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://biye81cs18sdp" | ||
path="res://.godot/imported/spotlight_projector.png-df51635ec657a5f50f175250c2209b0c.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://effects_shared/spotlight_projector.png" | ||
dest_files=["res://.godot/imported/spotlight_projector.png-df51635ec657a5f50f175250c2209b0c.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/high_quality=false | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 |
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b0yi1uf4xb6ex"] | ||
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://b0yi1uf4xb6ex"] | ||
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[ext_resource type="Texture2D" uid="uid://ic4gy2igsmd4" path="res://enemies/red_robot/parts/sparks_effect/SparkTexture.png" id="1"] | ||
[ext_resource type="Shader" path="res://enemies/red_robot/parts/sparks_effect/SparkShader.gdshader" id="2"] | ||
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[resource] | ||
render_priority = 0 | ||
shader = ExtResource("2") | ||
shader_parameter/emission_factor = 3.0 | ||
shader_parameter/alpha_texture = ExtResource("1") |
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enemies/red_robot/parts/sparks_effect/SparkParticle_Sphere.mesh
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