Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update for Godot 4.3 and fix robot walk sound #188

Merged
merged 1 commit into from
Sep 17, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions door/model/door.dae.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="DoorModel"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
Expand All @@ -41,5 +43,3 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions effects_shared/BlastMesh.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
Expand Down
2 changes: 2 additions & 0 deletions enemies/red_robot/laser/BarrelSmoke.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
Expand Down
2 changes: 2 additions & 0 deletions enemies/red_robot/model/red_robot.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
Expand Down
2 changes: 2 additions & 0 deletions enemies/red_robot/parts/part_head.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
Expand Down
2 changes: 2 additions & 0 deletions enemies/red_robot/parts/part_shield.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
Expand Down
2 changes: 2 additions & 0 deletions enemies/red_robot/parts/ray.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
Expand All @@ -28,6 +29,7 @@ animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=0
Expand Down
Loading