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Update version to v0.4.15-alpha.
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steffen-wilke committed Jan 3, 2019
1 parent 8e26b91 commit 3e2dce9
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Showing 9 changed files with 21 additions and 22 deletions.
8 changes: 4 additions & 4 deletions build-maven.gradle
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Expand Up @@ -53,7 +53,7 @@ jar {

from('resources') { include '**/*' }

version = 'v0.4.14-alpha'
version = 'v0.4.15-alpha'
exclude '**/*.dll'
exclude '**/*.jnilib'
exclude '**/*.dylib'
Expand Down Expand Up @@ -86,13 +86,13 @@ task createJavadocs(type: Javadoc) {
task javadocJar(type: Jar) {
classifier = 'javadoc'
from javadoc
version = 'v0.4.14-alpha'
version = 'v0.4.15-alpha'
}

task sourcesJar(type: Jar) {
classifier = 'sources'
from sourceSets.main.allSource
version = 'v0.4.14-alpha'
version = 'v0.4.15-alpha'
}

artifacts {
Expand All @@ -106,7 +106,7 @@ tasks.withType(JavaCompile) {

group = "de.gurkenlabs"
archivesBaseName = "litiengine"
version = "0.4.14"
version = "0.4.15"

uploadArchives {
repositories {
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2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -19,7 +19,7 @@ apply plugin: 'jacoco'
apply plugin: 'maven'

archivesBaseName = "litiengine"
version = "v0.4.14-alpha"
version = "v0.4.15-alpha"

sourceSets {
main.java.srcDir "src"
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12 changes: 6 additions & 6 deletions docs/creating-a-project/get-litiengine.md
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Expand Up @@ -7,7 +7,7 @@ There are multiple ways to achieve this. The library is distributed over the [Ma

### Gradle (Groovy)
```groovy
compile 'de.gurkenlabs:litiengine:0.4.14'
compile 'de.gurkenlabs:litiengine:0.4.15'
```

A basic example for a Gradle based LITIengine project can be found [HERE](https://github.com/gurkenlabs/litiengine/tree/master/examples/hello-liti-gradle).
Expand All @@ -17,24 +17,24 @@ A basic example for a Gradle based LITIengine project can be found [HERE](https:
<dependency>
<groupId>de.gurkenlabs</groupId>
<artifactId>litiengine</artifactId>
<version>0.4.14</version>
<version>0.4.15</version>
</dependency>
```

A basic example for a Maven based LITIengine project can be found [HERE](https://github.com/gurkenlabs/litiengine/tree/master/examples/hello-liti-maven).

### Manual Download
[litiengine-0.4.14.jar](https://search.maven.org/remotecontent?filepath=de/gurkenlabs/litiengine/0.4.14/litiengine-0.4.14.jar)
[litiengine-0.4.15.jar](https://search.maven.org/remotecontent?filepath=de/gurkenlabs/litiengine/0.4.15/litiengine-0.4.15.jar)
> **Note:** This download will not provide you with any referenced native assemblies (e.g. for Gamepad integration).
[litiengine-v0.4.14-alpha.zip](https://github.com/gurkenlabs/litiengine/releases/download/v0.4.14-alpha/litiengine-v0.4.14-alpha.zip)
[litiengine-v0.4.15-alpha.zip](https://github.com/gurkenlabs/litiengine/releases/download/v0.4.15-alpha/litiengine-v0.4.15-alpha.zip)
> **Note:** This `.zip` archive contains all the required libraries and native assemblies
## Get the utiLITI editor
The LITIengine comes with an editor that supports you with creating game environments and managing your resources. It is a stand alone product which produces a `.litidata` game project files that can then be loaded to your game.

> **Note:** The editor is not an IDE for Java development.
[utiLITI for Windows](https://github.com/gurkenlabs/litiengine/releases/download/v0.4.14-alpha/utiliti-v0.4.14-alpha-win.zip)
[utiLITI for Windows](https://github.com/gurkenlabs/litiengine/releases/download/v0.4.15-alpha/utiliti-v0.4.15-alpha-win.zip)

[utiLITI for Linux / MacOS](https://github.com/gurkenlabs/litiengine/releases/download/v0.4.14-alpha/utiliti-v0.4.14-alpha-linux-mac.zip)
[utiLITI for Linux / MacOS](https://github.com/gurkenlabs/litiengine/releases/download/v0.4.15-alpha/utiliti-v0.4.15-alpha-linux-mac.zip)
5 changes: 2 additions & 3 deletions docs/game-api/README.md
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Expand Up @@ -2,15 +2,14 @@

![Game API](../images/api-game.png)

[`de.gurkenlabs.litiengine.Game`](https://static.javadoc.io/de.gurkenlabs/litiengine/0.4.14/de/gurkenlabs/litiengine/Game.html) is
undoubtedly one of the classes that you will call the most when creating a game with LITIengine.
The static `Game` class is undoubtedly one of the classes that you will call the most when creating a game with LITIengine.
It is designed to be the static container that provides access to all important aspects of the engine, e.g. it holds the GameInfo, the RenderEngine, the SoundEngine and many other major components.

We designed the API such that all important parts that make up the game are directly accessible via the Game class statically.
To be more technical, it is essentially a collection of core Singleton instances.

The Game class will also be your starting point when setting up a new LITIengine project.
In order to launch your game, you need to at least call [`Game.init(String... args)`](https://static.javadoc.io/de.gurkenlabs/litiengine/0.4.14/de/gurkenlabs/litiengine/Game.html#init-java.lang.String...-) and [`Game.start()`](https://static.javadoc.io/de.gurkenlabs/litiengine/0.4.14/de/gurkenlabs/litiengine/Game.html#start--) from your program's `main(String[] args)` method.
In order to launch your game, you need to at least call `Game.init(String... args)` and `Game.start()` from your program's `main(String[] args)` method.

Additionally, event listeners for the most basic operations of a Game life cycle can be registered in the Game class, as can be seen in the following example.

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2 changes: 1 addition & 1 deletion examples/hello-liti-gradle/build.gradle
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Expand Up @@ -5,5 +5,5 @@ repositories {
}

dependencies {
compile 'de.gurkenlabs:litiengine:0.4.14'
compile 'de.gurkenlabs:litiengine:0.4.15'
}
2 changes: 1 addition & 1 deletion examples/hello-liti-maven/pom.xml
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
<dependency>
<groupId>de.gurkenlabs</groupId>
<artifactId>litiengine</artifactId>
<version>0.4.14</version>
<version>0.4.15</version>
</dependency>
</dependencies>
</project>
2 changes: 1 addition & 1 deletion sonar-project.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
sonar.projectKey=de.gurkenlabs:litiengine
# this is the name and version displayed in the SonarQube UI. Was mandatory prior to SonarQube 6.1.
sonar.projectName=litiengine
sonar.projectVersion=0.4.14
sonar.projectVersion=0.4.15

# Path is relative to the sonar-project.properties file. Replace "\" by "/" on Windows.
# This property is optional if sonar.modules is set.
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8 changes: 4 additions & 4 deletions utiliti/build.gradle
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Expand Up @@ -7,7 +7,7 @@ apply plugin: 'eclipse'
apply plugin: 'application'

archivesBaseName = "utiliti"
version = "v0.4.14-alpha"
version = "v0.4.15-alpha"
mainClassName = "de.gurkenlabs.utiliti.Program"

sourceSets {
Expand Down Expand Up @@ -48,10 +48,10 @@ launch4j {
mainClassName = 'de.gurkenlabs.utiliti.Program'
icon = 'pixel-icon-utiLITI.ico'
outputDir = 'libs'
outfile = archivesBaseName + '-v0.4.14-alpha.exe'
outfile = archivesBaseName + '-v0.4.15-alpha.exe'
companyName = 'gurkenlabs.de'
version = '0.4.14'
textVersion = '0.4.14'
version = '0.4.15'
textVersion = '0.4.15'
copyright = '2017 gurkenlabs.de'
jvmOptions = ['-Xms256m', '-Xmx1024m']
}
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2 changes: 1 addition & 1 deletion utiliti/src/de/gurkenlabs/utiliti/Program.java
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Expand Up @@ -124,7 +124,7 @@ public static void main(String[] args) {

Game.info().setName("utiLITI");
Game.info().setSubTitle("LITIengine Creation Kit");
Game.info().setVersion("v0.4.14-alpha");
Game.info().setVersion("v0.4.15-alpha");

initSystemTray();

Expand Down

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