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Fixed an issue with the movement delta not being calculated properly.
Fixed an issue with the SpeechBubble flickering.
Fixed an issue with the cache not firing the clear event.
Features / Improvements
Provided a static method to evaluate the default sprite name for a custom Creature implementation.
Implemented a reflection based logic that allows registering custom Creature implementation without having to implement a custom MapObjectLoader.
It is now possible to provide multiple spritePrefixes for a class.
Provided a method that gets a random element from a collection.
Added missing getter for ground and overlay renderables.
Improve toString for Creature and Prop to display the spritePrefix/spritesheetName.
The PropMapObjectLoader now also supports to register custom prop implementations.
Implemented a mechanism that allows to annotate custom mapobject properties on a custom entity implementation.
It is possible to define multiple properties.
The property key must now be equal to the memberName.
Tilesets that are located in subfolders are now considered.
Implemented new methods that help to combine paths, respecting windows and linux path separators.
The Trigger implementation now exposes all the customProperties of its MapObject.
Implemented the possibility to load a simple list of string from a game resource file.
Extended the AnimationInfo annotation by allowing to specify custom death sprite names.
Extended the CreatureAnimationController to support custom death animations.
Implemented a functionality that flips all sprites of a Spritesheet vertically.
Added method that allows getting all map Layers, including overlays, from the OrthogonalMapRenderer.
Implemented a debug option that tracks details about the duration of the different rendering steps.
Changes
Breaking change: Change the file extension for game resource files from .env to .litidata (No automatic backward compatibility).
Renamed getEntitiesByType to getByType similar to the getByTag method.
Added missing Environment events for unloading and clear action.
The currently initializing Environment is now passed to the MapObjectLoaders.
Removed Decormob from the engine.
Extracted a ton of reflection logic to a separate ReflectionUtilities class.
The absolut path for MapImages of Tilesets are now set relative to the tileset
Removed rendering/rendered callbacks from the AnimationControllerbecause they caused major performance leaks and didn't work properly.
Renamed Entity.getDimensionCenter() to Entity.getCenter()`.
Replaced some unnecessary MessageFormats because they're not very fast.
Cached the graphicsConfig to improve performance.
utiLITI
Fixed snapping behavior when dragging multiple mapobjects.
Fixed issue that caused sprite files to be added multiple times upon import.
Fixed issue with the selection getting lost when pasting elements.
Fixed issue with the selection not being cleared properly.
#104 Fixed an issue that caused the map import not to work properly
#96 All mapobjects are now snapped in a way that they keep their distance to the other selected objects, i.e. relative to the top-most, left-most x and y coordinates.
#96 Implemented the possibility to move all selected map objects with the keyboard.
Implemented an import for non-embedded tilesets.
Gave selection outlines a pulsating look for better identification during multi-selection.