"Bye Santa!" Release v0.4.14-alpha
Fixes
- In general: Fixed a lot of exceptions and made the engine more stable.
- Fix
GeometricUtilities.translateShape()
(always returned the old Shape)
Features / Improvements
- #157 Added new constructor overloads for the
ImageComponent
- #152 Streamlined the
RenderingHints
for Text - Added some convenience methods to improve the API of
Environment
andIMap
- Added the
EntityDebugRenderedListener
that allows to simply attach custom debug rendering for entities - Added the
NavigationListener
that provides the functionality to access some events of theIEntityNavigator
- Made the
EntityNavigator
implementation more flexible by allowing to specify the acceptable error - Made the
Environment.getNextMapId()
method actually check for present IDs instead of initializing it when loading the environment. - #167 Implemented support for hexagonal maps
- Improved logging and error messages for
Spritesheets
- #163 Added the possiblity to loop
Sounds
- Allowed
Spritesheets
(and thereforeTilesets
!) with margins and spacing between sprites - #150 Implement support for infinite
.tmx
maps - Various improvements to the
SoundPlayback
implementation
Changes
- #162 #184 Fixed JAXB dependencies for Java versions other than Oracle JRE 8 (particularly Java 9, 10 or OpenJDK).
JAXB
is a custom XML implementation in thejavax
namespace that is not part of the default Java language specification. We now reference external libraries via Gradle instead. - Improved the naming of the
ICustomPropertyProvider
methods - #89 Cleaned up the
CombatAttributes
class- Removed non-general combat attributes like
shield
,attack speed
,health-regen
,vision
,level
- Removed leveling logic
- Move
velocity
from theCombatAttributes
toIMobileEntity
- Move
hitPoints
from theCombatAttributes
toICombatEntity
- Removed non-general combat attributes like
- Rename
ArrayUtilities.getCommaSeparatedString
toArrayUtilities.join
and add overloads that allow specifying a custom separator.
utiLITI
- Fixed focus loss when pressing CTRL in utiLITI.
- Added possibility in utiLITI to reassign all MapObject IDs consecutively
- Made the editor grid configurable (thickness, color, ...)
- Added Help menu
- Editor windows will now be centered on screen
Misc
- Removed the code climate badge.
- Added a
/docs
folder that contains the LITIengine Documentation- Any help in creating this documentation is very welcome
- Added Code of Conduct
- Added Contribution Guidelines
We are also pround to announce that @TheRamenChef is now an official collaborator of this repository (#164).