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Engineering Fellow (Graphics) at Epic Games. Primarily developing Nanite.
💭
Engineering Fellow (Graphics) at Epic Games. Primarily developing Nanite.

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  1. meshopt-rs meshopt-rs Public

    Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.

    Rust 165 34

  2. spirv-reflect-rs spirv-reflect-rs Public

    Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications

    Rust 108 32

  3. dxil-signing dxil-signing Public

    Utility to sign DXIL code after compilation

    C++ 22 5

  4. vk-sync-rs vk-sync-rs Public

    Simplified Vulkan synchronization logic, written in rust

    Rust 55 19

  5. vk-mem-rs vk-mem-rs Public

    Rust bindings for AMD Vulkan Memory Allocator (VMA)

    Rust 170 69

  6. docker-shader docker-shader Public

    Docker image with a range of shader compilers available

    Dockerfile 23 1