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Merge pull request #11 from harfang3d/3-2-7
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Tutorial update for Harfang 3.2.7
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astrofra authored Aug 14, 2023
2 parents da92f5d + 1e1ded4 commit 916ee1f
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53 changes: 53 additions & 0 deletions resources/core/shader/dof_coc_fs.sc
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// spiral sampling from https://blog.voxagon.se/2018/05/04/bokeh-depth-of-field-in-single-pass.html

#include <forward_pipeline.sh>

SAMPLER2D(u_color, 0);
SAMPLER2D(u_attr0, 1);

uniform vec4 u_params; // x: focus point, y: focus_length

#define GOLDEN_ANGLE 2.39996323
#define MAX_BLUR_SIZE 20.0
#define RAD_SCALE 0.75 // Smaller = nicer blur, larger = faster

float ComputeCoC(float depth) {
return clamp(abs(depth - u_params.x) / u_params.y, 0.0, 1.0) * MAX_BLUR_SIZE;
}

void main() {
// reference pixel
vec2 uv = gl_FragCoord.xy / uResolution.xy;
vec4 ref_color = texture2D(u_color, uv);
float ref_depth = texture2D(u_attr0, uv).w;

float ref_coc = ComputeCoC(ref_depth);

// sample CoC
float smp_count = 1.0;
vec4 dof_out = ref_color;

float radius = RAD_SCALE;

for (float a = 0.0; radius < MAX_BLUR_SIZE; a += GOLDEN_ANGLE) {
vec2 smp_uv = (gl_FragCoord.xy + vec2(cos(a) * radius, sin(a) * radius)) / uResolution.xy;

float smp_depth = texture2D(u_attr0, smp_uv).w;
vec4 smp_color = texture2D(u_color, smp_uv);

float coc = ref_coc;

if (smp_depth <= ref_depth) {
float smp_coc = ComputeCoC(smp_depth);
coc = min(ref_coc, smp_coc);
}

float k = smoothstep(radius - 0.5, radius + 0.5, coc);
dof_out += mix(dof_out / smp_count, smp_color, k);

smp_count += 1.0;
radius += RAD_SCALE / radius;
}

gl_FragColor = dof_out / smp_count;
}
4 changes: 4 additions & 0 deletions resources/core/shader/dof_coc_varying.def
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vec2 v_texcoord0 : TEXCOORD0;

vec3 a_position : POSITION;
vec2 a_texcoord0 : TEXCOORD0;
8 changes: 8 additions & 0 deletions resources/core/shader/dof_coc_vs.sc
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$input a_position, a_texcoord0

// HARFANG(R) Copyright (C) 2022 Emmanuel Julien, NWNC HARFANG. Released under GPL/LGPL/Commercial Licence, see licence.txt for details.
#include <forward_pipeline.sh>

void main() {
gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
}
56 changes: 56 additions & 0 deletions scene_dof.py
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# Toyota 2JZ-GTE Engine model by Serhii Denysenko (CGTrader: serhiidenysenko8256)
# URL : https://www.cgtrader.com/3d-models/vehicle/part/toyota-2jz-gte-engine-2932b715-2f42-4ecd-93ce-df9507c67ce8

import harfang as hg
from random import uniform

hg.InputInit()
hg.WindowSystemInit()

res_x, res_y = 1280, 720
win = hg.RenderInit('AAA Scene', res_x, res_y, hg.RF_VSync | hg.RF_MSAA4X)

#
pipeline = hg.CreateForwardPipeline()
res = hg.PipelineResources()

hg.AddAssetsFolder("resources_compiled")

# load scene
scene = hg.Scene()
hg.LoadSceneFromAssets("car_engine/engine.scn", scene, res, hg.GetForwardPipelineInfo())

# AAA pipeline
pipeline_aaa_config = hg.ForwardPipelineAAAConfig()
pipeline_aaa = hg.CreateForwardPipelineAAAFromAssets("core", pipeline_aaa_config, hg.BR_Equal, hg.BR_Equal)
pipeline_aaa_config.sample_count = 1
target_dof_focus_point = 3.5
target_dof_focus_length = 2.0
pipeline_aaa_config.dof_focus_point = target_dof_focus_point # Distance to the focus point (in meters)
pipeline_aaa_config.dof_focus_length = target_dof_focus_length # Depth of field (in meters); smaller values result in a narrower focused area.

# main loop
frame = 0

while not hg.ReadKeyboard().Key(hg.K_Escape) and hg.IsWindowOpen(win):
dt = hg.TickClock()

trs = scene.GetNode('engine_master').GetTransform()
trs.SetRot(trs.GetRot() + hg.Vec3(0, hg.Deg(15) * hg.time_to_sec_f(dt), 0))

# change DOF randomly
if frame%250 == 0:
target_dof_focus_point = uniform(2.5, 3.5)
target_dof_focus_length = uniform(0.5, 2.0)

pipeline_aaa_config.dof_focus_point = hg.Lerp(pipeline_aaa_config.dof_focus_point, target_dof_focus_point, 0.1)
pipeline_aaa_config.dof_focus_length = hg.Lerp(pipeline_aaa_config.dof_focus_length, target_dof_focus_length, 0.1)

scene.Update(dt)
hg.SubmitSceneToPipeline(0, scene, hg.IntRect(0, 0, res_x, res_y), True, pipeline, res, pipeline_aaa, pipeline_aaa_config, frame)

frame = hg.Frame()
hg.UpdateWindow(win)

hg.RenderShutdown()
hg.DestroyWindow(win)

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