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Coroutine.py added, need bugfix on cube movements
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import harfang as hg | ||
import asyncio | ||
import math | ||
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#make the cube rotate in async function | ||
async def get_cube_rotation(rotating_cube, dt): | ||
rot_speed = (math.pi / 100.0) * dt | ||
rot = rotating_cube.GetRot() | ||
rot.y += rot_speed | ||
return rot | ||
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async def get_cube_translation(translating_cube, dt, steps=120, speed=0.01): | ||
speed = dt * speed | ||
pos = translating_cube.GetPos() | ||
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for _ in range(steps): | ||
pos.x += speed | ||
translating_cube.SetPos(pos) | ||
await asyncio.sleep(0) | ||
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for _ in range(steps): | ||
pos.z += speed | ||
translating_cube.SetPos(pos) | ||
await asyncio.sleep(0) | ||
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for _ in range(steps): | ||
pos.x -= speed | ||
translating_cube.SetPos(pos) | ||
await asyncio.sleep(0) | ||
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for _ in range(steps): | ||
pos.z -= speed | ||
translating_cube.SetPos(pos) | ||
await asyncio.sleep(0) | ||
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return pos | ||
def create_material(diffuse, specular, self, prg_ref): | ||
mat = hg.CreateMaterial(prg_ref, 'uDiffuseColor', diffuse, 'uSpecularColor', specular) | ||
hg.SetMaterialValue(mat, 'uSelfColor', self) | ||
return mat | ||
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async def render_scene(scene, win, pipeline, res, res_x, res_y): | ||
dt = hg.TickClock() | ||
scene.Update(dt) | ||
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view_id, pass_id = hg.SubmitSceneToPipeline(0, scene, hg.IntRect(0, 0, res_x, res_y), True, pipeline, res) | ||
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hg.Frame() | ||
hg.UpdateWindow(win) | ||
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async def async_main(): | ||
hg.InputInit() | ||
hg.WindowSystemInit() | ||
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res_x, res_y = 1280, 720 | ||
win = hg.RenderInit('Harfang - Scene Coroutine', res_x, res_y, hg.RF_VSync | hg.RF_MSAA4X) | ||
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hg.AddAssetsFolder('resources_compiled') | ||
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pipeline = hg.CreateForwardPipeline() | ||
res = hg.PipelineResources() | ||
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vtx_layout = hg.VertexLayoutPosFloatNormUInt8() | ||
prg_ref = hg.LoadPipelineProgramRefFromAssets('core/shader/default.hps', res, hg.GetForwardPipelineInfo()) | ||
mat_objects = create_material(hg.Vec4(0.5, 0.5, 0.5), hg.Vec4(1, 1, 1), hg.Vec4(0, 0, 0), prg_ref) | ||
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scene = hg.Scene() | ||
scene.canvas.color = hg.ColorI(22, 56, 76) | ||
scene.environment.fog_color = scene.canvas.color | ||
scene.environment.fog_near = 20 | ||
scene.environment.fog_far = 80 | ||
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cam_mtx = hg.TransformationMat4(hg.Vec3(0, 10, -15), hg.Deg3(30, 0, 0)) | ||
cam = hg.CreateCamera(scene, cam_mtx, 0.01, 3000) | ||
scene.SetCurrentCamera(cam) | ||
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hg.CreateLinearLight(scene, hg.TransformationMat4(hg.Vec3(0, 0, 0), hg.Deg3(30, 59, 0)), | ||
hg.Color(1, 0.8, 0.7), hg.Color(1, 0.8, 0.7), 10, hg.LST_Map, 0.002, | ||
hg.Vec4(50, 100, 200, 400)) | ||
hg.CreatePointLight(scene, hg.TranslationMat4(hg.Vec3(0, 10, 10)), 100, hg.ColorI(94, 155, 228), | ||
hg.ColorI(94, 255, 228)) | ||
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# create models | ||
rotating_cube_model = hg.CreateCubeModel(vtx_layout, 1, 1, 1) | ||
rotating_cube_ref = res.AddModel('rotating_cube', rotating_cube_model) | ||
rotating_cube_instance = hg.CreateObject(scene, hg.TranslationMat4(hg.Vec3(0, 0, 0)), rotating_cube_ref, | ||
[mat_objects]) | ||
rotating_cube_transform = rotating_cube_instance.GetTransform() | ||
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translating_cube_model = hg.CreateCubeModel(vtx_layout, 1, 1, 1) | ||
translating_cube_ref = res.AddModel('translating_cube', translating_cube_model) | ||
translating_cube_instance = hg.CreateObject(scene, hg.TranslationMat4(hg.Vec3(0, 3, 0)), translating_cube_ref, | ||
[mat_objects]) | ||
translating_cube_transform = translating_cube_instance.GetTransform() | ||
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physics = hg.SceneBullet3Physics() | ||
physics.SceneCreatePhysicsFromAssets(scene) | ||
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while not hg.ReadKeyboard().Key(hg.K_Escape) and hg.IsWindowOpen(win): | ||
dt = hg.TickClock() | ||
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rotation = await get_cube_rotation(rotating_cube_transform, dt) | ||
translating_cube_pos = await get_cube_translation(translating_cube_transform, dt) | ||
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rotating_cube_transform.SetRot(rotation) | ||
translating_cube_transform.SetPos(translating_cube_pos) | ||
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await render_scene(scene, win, pipeline, res, res_x, res_y) | ||
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await asyncio.sleep(0.01) | ||
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hg.DestroyForwardPipeline(pipeline) | ||
hg.RenderShutdown() | ||
hg.DestroyWindow(win) | ||
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asyncio.run(async_main()) | ||
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