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buffer screenshot working + update gitignore for screenshot/.png
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Angar0Os committed Nov 18, 2024
1 parent 4496866 commit ba37e1c
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Showing 2 changed files with 15 additions and 12 deletions.
1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/resources_compiled
/_bin
/assetc-ubuntu-x64-2.3.0
screenshots/.png
26 changes: 14 additions & 12 deletions scene_screenshot_buffer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -7,26 +7,28 @@ hg.InputInit()
hg.WindowSystemInit()

res_x, res_y = 1024, 1024
win = hg.RenderInit('Screenshot Buffer', res_x, res_y, hg.RF_VSync | hg.RF_MSAA4X)
win = hg.RenderInit('Frame Buffer Screenshot', res_x, res_y, hg.RF_VSync | hg.RF_MSAA4X)

hg.AddAssetsFolder("resources_compiled")

pipeline = hg.CreateForwardPipeline()
local res = hg.PipelineResources()

scene = hg.Scene()
hg.LoadSceneFromAssets("car_engine/engine.scn", scene, res, hg.GetForwardPipelineInfo())
hg.AddAssetsFolder("resources_compiled")

local tex_size = 1024
local picture = hg.Picture(tex_size, tex_size, hg.PF_RGBA32F)
local picture = hg.Picture(tex_size, tex_size, hg.PF_RGBA32)
local frame_buffer = hg.CreateFrameBuffer(tex_size, tex_size, hg.TF_RGBA8, hg.TF_D24, 4, 'framebuffer')
local tex_color = hg.GetColorTexture(frame_buffer)
local tex_color_ref = res:AddTexture("tex_rb", tex_color)
local tex_readback = hg.CreateTexture(tex_size, tex_size, "readback", hg.TF_ReadBack | hg.TF_BlitDestination, hg.TF_RGBA8)

scene = hg.Scene()
ret = hg.LoadSceneFromAssets("car_engine/engine.scn", scene, res, hg.GetForwardPipelineInfo())

assert(ret)

local state = "none"

-- main loop
local frame = 0
local view_id = 0

Expand Down Expand Up @@ -57,16 +59,16 @@ while not hg.ReadKeyboard():Key(hg.K_Escape) and hg.IsWindowOpen(win) do

scene:Update(dt)

view_id = 0
view_id = 0
view_id = hg.SubmitSceneToPipeline(view_id, scene, hg.IntRect(0, 0, res_x, res_y), true, pipeline, res, frame_buffer.handle)
--view_id = hg.SubmitSceneToPipeline(view_id, scene, hg.IntRect(0, 0, res_x, res_y), true, pipeline, res)

-- hg.SetViewPerspective(view_id, 0, 0, res_x, res_y, hg.TranslationMat4(hg.Vec3(0, 0, -1.8)))
hg.SetViewPerspective(view_id, 0, 0, res_x, res_y, hg.TranslationMat4(hg.Vec3(0, 0, -1.8)))

val_uniforms = {hg.MakeUniformSetValue('color', hg.Vec4(1, 1, 1, 1))}
tex_uniforms = {hg.MakeUniformSetTexture('s_tex', tex_color, 0)}

-- val_uniforms = {hg.MakeUniformSetValue('color', hg.Vec4(1, 1, 1, 1))}
-- tex_uniforms = {hg.MakeUniformSetTexture('s_tex', tex_color, 0)}
hg.DrawModel(view_id, plane_mdl, plane_prg, val_uniforms, tex_uniforms, hg.TransformationMat4(hg.Vec3(0, 0, 0), hg.Vec3(-math.pi/2,0, 0)))

-- hg.DrawModel(view_id, plane_mdl, plane_prg, val_uniforms, tex_uniforms, hg.TransformationMat4(hg.Vec3(0, 0, 0), hg.Vec3(-math.pi/2,0, 0)))
frame = hg.Frame()
hg.UpdateWindow(win)
end
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