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import { useGameDimensions } from "@/Store/game_dimensions"; | ||
import { DragControls, Grid } from "@react-three/drei"; | ||
import { Piece } from "./Piece"; | ||
import { PieceCode } from "@/types/piece"; | ||
import * as THREE from "three"; | ||
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export const Board = () => { | ||
const blockSize = useGameDimensions(state => state.blockSize); | ||
const gridSize = useGameDimensions(state => state.getGridSize()); | ||
return ( | ||
<> | ||
<Grid args={[gridSize, gridSize, 1]} sectionSize={blockSize} sectionColor={0x00ff00} /> | ||
{ | ||
new Array(20).fill(0).map((_, index) => { | ||
const position = new THREE.Vector3((Math.random() - 0.5) * 10, 0, (Math.random() -0.5) * 10); | ||
return ( | ||
index === 8 && <Piece key={index} pieceCode={index as PieceCode} position={[0, 0.25, 0]}/> | ||
) | ||
}) | ||
} | ||
</> | ||
); | ||
} |
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import { PiecePositions, Piece as PieceData } from "@/Constants/Piece"; | ||
import { useGameDimensions } from "@/Store/game_dimensions"; | ||
import { PieceCode } from "@/types/piece"; | ||
import { DragControls } from "@react-three/drei"; | ||
import { useEffect, useRef, useState } from "react"; | ||
import * as THREE from "three"; | ||
import gsap from "gsap"; | ||
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const material = new THREE.MeshStandardMaterial({ color: 0xff0000 }); | ||
const originMaterial = new THREE.MeshStandardMaterial({ color: 0xaa0f0f }); | ||
const geometry = new THREE.BoxGeometry(0.5,0.5,0.5); | ||
type Props = { | ||
pieceCode: PieceCode; | ||
position: [number, number, number]; | ||
} | ||
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export const Piece = ({pieceCode = 0, position}: Props) => { | ||
const blockSize = useGameDimensions(state => state.blockSize); | ||
const ref = useRef<THREE.Group>(null); | ||
const [centerCalculated, setCenterCalculated] = useState(false); | ||
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const {block_positions,center_offset,origin_center_distance} = PieceData[pieceCode]; | ||
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useEffect(() => { | ||
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if(ref.current){ | ||
calculateCenter() | ||
} | ||
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}, [ref.current, position, pieceCode]) | ||
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const calculateCenter = () => { | ||
if (ref.current && !centerCalculated) { | ||
//* Convert Origin's position to Piece's position | ||
const positionXoffset = (origin_center_distance.x * blockSize)/2; | ||
const positionYoffset = (origin_center_distance.y * blockSize)/2; | ||
const pMatrix = new THREE.Matrix4().makeTranslation( | ||
position[0] - positionXoffset, | ||
0.25, | ||
position[2] - positionYoffset | ||
); | ||
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ref.current.applyMatrix4(pMatrix); | ||
ref.current.updateWorldMatrix(true, true); | ||
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//* Calculate Bounding Box (Center of piece) | ||
const boundingBox = new THREE.Box3().setFromObject(ref.current); | ||
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const center = new THREE.Vector3(); | ||
boundingBox.getCenter(center); | ||
center.x -= center_offset.x * blockSize; | ||
center.z -= center_offset.y * blockSize; | ||
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ref.current.children.forEach((child) => { | ||
if (child instanceof THREE.Mesh) { | ||
//* Move child based on positio matrix | ||
child.applyMatrix4(pMatrix); | ||
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//* Move child to center | ||
child.position.sub(center); | ||
child.updateWorldMatrix(true, true); | ||
} | ||
}); | ||
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setCenterCalculated(true) | ||
} | ||
} | ||
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const onDragEnd = () => { | ||
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if(ref.current){ | ||
//* The position of the center of the origin block | ||
const position = new THREE.Vector3(); | ||
ref.current.children[0].getWorldPosition(position); | ||
console.log(position); | ||
} | ||
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} | ||
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const rotate = () => { | ||
if(ref.current){ | ||
gsap.to(ref.current.rotation, {y: ref.current.rotation.y + Math.PI * 0.5, duration: 1}); | ||
} | ||
} | ||
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return ( | ||
<DragControls axisLock="y" onDragEnd={onDragEnd}> | ||
<group onContextMenu={rotate} ref={ref}> | ||
{ | ||
block_positions.map((position, index) => { | ||
return ( | ||
<mesh key={index} position={[position.x * blockSize, 0, position.y * blockSize]} geometry={geometry} material={index === 0 ? originMaterial : material} /> | ||
) | ||
}) | ||
} | ||
</group> | ||
</DragControls> | ||
); | ||
} |