You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm facing an issue on iPhone where the app crashes repeatedly while assembling a textured mesh after scanning a large amount of data. The RAM usage increases significantly, reaching around 3.0 GB, before the crash. I need a solution to handle large data scans and successfully assemble them into a textured model without causing the app to crash.
The text was updated successfully, but these errors were encountered:
I think iOS doesn't allow Apps to take more than 5GB of RAM. Depending at which step of assembling is, it may do a temporary copy of that 3GB, increasing over the limit. Maybe that copy could be avoided, but it would require some debugging and tests to investigate.
On the short term, it is possible to generate the same textured model using the Desktop App. You can look at this example.
Hi , I am also facing same issue can you provide something for it's fix , as Desktop app cant be used , is there any way to optimise the assemble process ?
Hello @matlabbe,
I'm facing an issue on iPhone where the app crashes repeatedly while assembling a textured mesh after scanning a large amount of data. The RAM usage increases significantly, reaching around 3.0 GB, before the crash. I need a solution to handle large data scans and successfully assemble them into a textured model without causing the app to crash.
The text was updated successfully, but these errors were encountered: