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improve gainmap computation logic for dark pixels #221

improve gainmap computation logic for dark pixels

improve gainmap computation logic for dark pixels #221

Workflow file for this run

name: Build and Test CI - Windows
# Build and Test CI for windows-latest
on: [ push, pull_request ]
jobs:
build:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: true
matrix:
config:
# <Windows-latest, Release Build, Cl compiler toolchain, Visual Studio 17 2022 generator>
- name: "windows latest cl rel visual studio 17 2022 with deps"
os: windows-latest
build_type: Release
cc: cl
cxx: cl
cmake-opts: '-DUHDR_BUILD_TESTS=1 -DUHDR_ENABLE_LOGS=1 -DUHDR_BUILD_DEPS=1 -DUHDR_ENABLE_WERROR=1'
steps:
- name: Checkout the repository
uses: actions/checkout@v4
- name: Setup cmake
uses: jwlawson/actions-setup-cmake@v2
- name: Configure CMake
shell: bash
run: |
export CC=${{ matrix.config.cc }}
export CXX=${{ matrix.config.cxx }}
mkdir build
cmake -G "Visual Studio 17 2022" -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} ${{ matrix.config.cmake-opts }}
- name: Build
run: cmake --build build --config ${{ matrix.config.build_type }}
- name: Test
working-directory: build
run: ctest --build-config ${{ matrix.config.build_type }}