The old physics libraries for JMonkeyEngine3, which were included in v3.3.2-stable and earlier versions of the Engine:
- jme3-bullet: Java code to simulate physics using (native) Bullet Physics via JNI
- jme3-bullet-native: native libraries for Bullet Physics on desktop platforms
- jme3-bullet-native-android: native libraries for Bullet Physics on Android
- jme3-jbullet: Java code to simulate physics using a version of JBullet
To build the project from source:
- Install a Java Development Kit (JDK), if you don't already have one.
- Download and extract the Jme3Bullet source code from GitHub:
git clone https://github.com/jMonkeyEngine-Contributions/Jme3Bullet.git
cd Jme3Bullet
- Set the
JAVA_HOME
environment variable:
- using Bash:
export JAVA_HOME="
path to your JDK"
- using Windows Command Prompt:
set JAVA_HOME="
path to your JDK"
- Run the Gradle wrapper:
- using Bash:
./gradlew assemble build
- using Windows Command Prompt:
.\gradlew assemble build
After building from source, you can launch the test chooser:
- using Bash:
./gradlew run
- using Windows Command Prompt:
.\gradlew run
By default, the test chooser uses native Bullet and LWJGL v2. To test JBullet and/or LWJGL v3, edit jme3-examples/build.gradle