In-browser, fully multiplayer capture-the-flag built on node.js and websockets. Online now with 200+ players/day.
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No game engine - just straight JavaScript with socket.io
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Authoritative server model with smooth interpolation
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Up to 32 concurrent players
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Simple mouse-only input
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A dozen power-ups to alter game play
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Clean vector graphhics with HTML5 canvas primitives
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Particle animations
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Barebones map editor
- Scaling to multiple servers
- More game modes and power-ups
- Support mobile
- Refactor engine for maintenance and extension