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save chunk state + update terrain system
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
#include "../core/controls.h" | ||
#include "../stdafx.h" | ||
#include "gui.h" | ||
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typedef struct w_guiiconbutton { | ||
Vector2 position; | ||
Texture icon; | ||
float size; | ||
w_guicontext *ctx; | ||
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} w_guiiconbutton; | ||
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w_guiiconbutton *create_iconbutton(w_guicontext *ctx, Vector2 position, float size, | ||
Texture texture); | ||
bool update_iconbutton(w_guiiconbutton *act); | ||
void destroy_iconbutton(w_guiiconbutton *act); |
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