overdraw check tool.
Tool that allows to measures the overdraw when rendering.
It can be measured only on platforms that support multiple displays.
Place the UnityOverDrawKun
under Asset folder like the image below:
-
Place the
Overdraw Camera
inside in folder to the Scene you wish to measure.
-
Specify the camera to be measured in
OverdrawCamera.MasterCamera
.
-
Please display two or more GameViews. The Game view can be created by selecting Add Tab > Game.
-
Set the Target Display property of the Camera component attached to
OverdrawCamera
other than Display1.
- By pressing the Play button, the measurement result will be displayed in the GameView specified in OverdrawCamera.Camera.Target Display.
- The brighter measurement result look dsiplays in the screen is where overdrawing has occured.
- You can save the measurement result by pressing the OverDrawKun.Record button attached to the Overdraw Camera from the inspector.
The measurement result gets outputted by creating a YYTTMMDDHHMM folder under the project folder.
It is possible to analyze the measurement result with UnityOverdrawKunWindow.
Open Window->UnityOverdrawKun.
Open the directory where the measurement results are saved from the Open Folder icon on the upper left of the window.
By sliding the slide bar at the bottom of the screen, you can check the degree of overdraw that are occuring each frame.
Press Save As CSV button at the top of the screen.
Comments and feedback are welcome!