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Chris Bradfield
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Mar 21, 2021
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extends Camera | ||
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# https://github.com/jocamar/Godot-Post-Process-Outlines | ||
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export var lerp_speed = 3.0 | ||
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export (NodePath) var target_path = null | ||
export (Vector3) var offset = Vector3.ZERO | ||
var target = null | ||
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func _ready(): | ||
if target_path: | ||
target = get_node(target_path) | ||
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func _physics_process(delta): | ||
if !target: | ||
return | ||
var target_pos = target.global_transform.translated(offset) | ||
global_transform = global_transform.interpolate_with(target_pos, lerp_speed * delta) | ||
# var target_pos = target.global_transform.origin + offset | ||
# global_transform.origin = lerp(global_transform.origin, target_pos, lerp_speed * delta) | ||
look_at(target.global_transform.origin, Vector3.UP) |
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[gd_scene load_steps=8 format=2] | ||
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[sub_resource type="Gradient" id=1] | ||
offsets = PoolRealArray( 0, 0.348148, 0.992593 ) | ||
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.627451, 1, 1, 1, 0 ) | ||
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[sub_resource type="GradientTexture" id=2] | ||
gradient = SubResource( 1 ) | ||
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[sub_resource type="Curve" id=8] | ||
_data = [ Vector2( 0, 0.306122 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.766582 ), 0.0, 0.0, 0, 0 ] | ||
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[sub_resource type="CurveTexture" id=9] | ||
curve = SubResource( 8 ) | ||
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[sub_resource type="ParticlesMaterial" id=10] | ||
emission_shape = 2 | ||
emission_box_extents = Vector3( 0.2, 0, 0.2 ) | ||
direction = Vector3( 0, 0, 0 ) | ||
spread = 0.0 | ||
gravity = Vector3( 0, 1, 0 ) | ||
scale_curve = SubResource( 9 ) | ||
color_ramp = SubResource( 2 ) | ||
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[sub_resource type="SpatialMaterial" id=6] | ||
flags_transparent = true | ||
flags_do_not_receive_shadows = true | ||
vertex_color_use_as_albedo = true | ||
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[sub_resource type="SphereMesh" id=7] | ||
material = SubResource( 6 ) | ||
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[node name="Smoke" type="Particles"] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0322643, -0.0968752, 0.119982 ) | ||
amount = 10 | ||
lifetime = 0.4 | ||
speed_scale = 1.6 | ||
local_coords = false | ||
process_material = SubResource( 10 ) | ||
draw_pass_1 = SubResource( 7 ) |
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extends Spatial | ||
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func get_path_direction(position): | ||
var offset = $track_2/Path.curve.get_closest_offset(position) | ||
$track_2/Path/PathFollow.offset = offset | ||
return $track_2/Path/PathFollow.transform.basis.z | ||
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func _ready(): | ||
print($track_2["transform"]) |
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[gd_scene load_steps=10 format=2] | ||
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[ext_resource path="res://tracks/track_2.tscn" type="PackedScene" id=1] | ||
[ext_resource path="res://Camera.gd" type="Script" id=2] | ||
[ext_resource path="res://cars/CarSUV.tscn" type="PackedScene" id=3] | ||
[ext_resource path="res://TestScene.gd" type="Script" id=4] | ||
[ext_resource path="res://lighting_env.tres" type="Environment" id=5] | ||
[ext_resource path="res://cars/carTruck.tscn" type="PackedScene" id=6] | ||
[ext_resource path="res://post_process_outlines.shader" type="Shader" id=7] | ||
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[sub_resource type="ShaderMaterial" id=1] | ||
shader = ExtResource( 7 ) | ||
shader_param/color_outline_scale = 2.0 | ||
shader_param/depth_outline_scale = 2.0 | ||
shader_param/depth_threshold = 2.5 | ||
shader_param/depth_multiplier = 1000.0 | ||
shader_param/edge_threshold = 0.04 | ||
shader_param/max_edge_alpha = 0.8 | ||
shader_param/edge_alpha_multiplier = 3.0 | ||
shader_param/edge_color = Color( 0, 0, 0, 1 ) | ||
shader_param/depth_use_laplace = true | ||
shader_param/color_use_laplace = false | ||
shader_param/use_bg_texture = false | ||
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[sub_resource type="QuadMesh" id=2] | ||
material = SubResource( 1 ) | ||
size = Vector2( 2, 2 ) | ||
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[node name="TestScene" type="Spatial"] | ||
script = ExtResource( 4 ) | ||
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[node name="DirectionalLight" type="DirectionalLight" parent="."] | ||
transform = Transform( 1, 0, 0, 0, -0.709866, 0.704337, 0, -0.704337, -0.709866, 0, 83.4295, 0 ) | ||
light_energy = 2.0 | ||
shadow_enabled = true | ||
shadow_color = Color( 0.6, 0.6, 0.6, 1 ) | ||
shadow_contact = 0.34 | ||
directional_shadow_mode = 0 | ||
directional_shadow_normal_bias = 0.5 | ||
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[node name="CarSUV" parent="." instance=ExtResource( 3 )] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 57.089, 0, 5.858 ) | ||
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[node name="CarMesh" parent="CarSUV" index="0"] | ||
transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, 0, 0, 0 ) | ||
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[node name="Camera" type="Camera" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 55.7557, 4.29647, 0 ) | ||
current = true | ||
far = 150.0 | ||
script = ExtResource( 2 ) | ||
target_path = NodePath("../CarSUV/CarMesh") | ||
offset = Vector3( 0, 7, 5 ) | ||
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[node name="OutlineShader" type="MeshInstance" parent="Camera"] | ||
mesh = SubResource( 2 ) | ||
material/0 = null | ||
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[node name="track_2" parent="." instance=ExtResource( 1 )] | ||
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."] | ||
environment = ExtResource( 5 ) | ||
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[node name="carTruck" parent="." instance=ExtResource( 6 )] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -64.1136, 3.12284, -42.5977 ) | ||
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[node name="CarMesh" parent="carTruck" index="0"] | ||
transform = Transform( 0.0168241, 0, 0.999858, 0, 1, 0, -0.999858, 0, 0.0168241, 0, -3.08592, 0.5 ) | ||
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[editable path="CarSUV"] | ||
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[editable path="carTruck"] |
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