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Removed many magic numbers and using Enums instead. #228
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…ed click cancel on waiting in line timeout D2BotMule.dbj - added handling for the rest of out of game locations MuleLogger.js - error handling + wait for me.gameReady NTItemParser.dbl - added/fixed some item colors OOG.js - don't call getArea().name directly BaalHelper.js - move to the center of throne before scanning for baal's portal (antihostile can break the run without this) Questing.js - added some ptints and town chores Summoner.js - added offset to preset unit move Attack.js - fixed attack for vultures, attack.kill throws error if it fails to kill the boss Barbarian.js - fixed find item switch Paladin.js - use the faster dodge function on dolls (instead of getIntoPosition) Sorceress.js - static fix Misc.js - town check now sends messages with TownChicken.js Pather.js - fixed exit taking for some areas (harem/cellar etc), added journeyTo stuff, grab wp if the character doesn't have it AntiHostile.js - some more tweaks, added assassin entrance camping ToolsThread.js - global quit fixes, don't call getArea().name directly TownChicken.js - added potion check added WPGetter.js for testing purposes (add Scripts.WPGetter)
fixed remove key error from key wizard fixed a potential bug that caused continuous restart fixed legacy profile detector
Read profile based config
D2BotLead.dbj - added the ability to join different channels for different profiles without having to make copies of the same file. D2BotMule.dbj - added ignore list, mule won't pick up junk and will throw away scrolls AutoBaal.js/BaalHelper.js - misc tweaks and temporary edits Diablo.js - added stray monster handling, the bot will check previously cleared positions for monsters Cubing.js - fixed magic (and probably rare) item rolling Misc.js - added Misc.spy(name) function to log other players' gear to d2bot# Town.js - added a check for Town.identify() to avoid unneeded NPC interactions AntiHostile.js - more experimental code RushThread.js - updated diablo sequence with new fastdiablo code Fixed gloves crafting lines in char configs (thanks Futon) Added gems and token cubing to char configs
Comparing pickit with item wasn't working.
Update d2bs/kolbot/libs/bots/ShopBot.js
…t; Profile: Enable schedule option
… '|' instead, and any other regex you want.
…to resize then yourself if you want lower quality
D2BotMule.dbj - added torch muling, don't login until a signal is given from the caller profile, drop scrolls, ignore scrolls and other trash items default.dbj - added TorchSystem, consolidated events AutoMule.js - added torch muling NTItemParser.dbl - fix for maxquantity regarding items in stash and owned items, fixed buying a sold item back from NPC because of this OOG.js - added login account timeout ShopBot.js - fixed pickit check Attack.js - added invalidated unit check to checkMonster Assassin.js - linked trap range to a variable that can be changed from other scripts (namely antihostile) Paladin.js - melee skill and hammer tweaks Sorceress.js - added energy shield recast, added valid monster check to static Config.js - added the option to use Profile.js format for character config (for when class doesn't matter like whith leeching) Misc.js - added item quality color for item viewer reports Pather.js - removed arcane sanctuary as previous area to canyon because it's not possible to pather there without the portal (which would make having to path to arcane obsolete) Prototypes.js - me.findItems returns an empty array on no items now, added getColor prototype Town.js - tweaked screen canceling and delays to address a certain crash bug AntiHostile.js - event consolidation, attack tweaks ToolsThread.js - event consolidation. main events are now here, all the other files have script event that relays info from ToolsThread. added config caching to prevent a certain (and odd) bug of losing reference to Config object TownChicken.js - added init lines for pickit/runewords/cubing which fixes valid runeword rerolling or potentially valid unid item selling Pindleskin.js - call kill instead of clear for Nihlathak Added files OrgTorch.js TorchSystem.js keyorg.nip
multiple followers will no longer prevent leader from muling
temporarily reverted d2bot# updated d2bs core added improved auto mule and torch system to D2BotFollow.dbj and D2BotChannel.dbj OOG.js - fixed case 21, added case 23 handling from the new d2bs core (connecting msg on char select screen) Diablo.js/DiabloHelper.js - increased Diablo wait time Mephisto.js - don't stop the whole script on immune council members added script error reporting to logs/ScriptErrorLog.txt Misc.js - added error reporting, txt file and experimental packet buy func (packet buy not in use yet) Pather.js - ignore canyon -> arcane travel, added arcane back to prevArea array Prototypes.js - item color tweaks, item.buy() tweaks Town.js - delay tweaks added wpgetter script to character configs
Open the Mephisto chest. Check for organs before first organ run in OrgTorch. Don't fail out if Pindleskin is missing (so you can still run Nihlathak.
updated d2bot# - http://www.blizzhackers.cc/viewtopic.php?f=204&t=498707 updated d2bs - http://www.blizzhackers.cc/viewtopic.php?f=204&t=495817&start=330 fixed muling triggers in D2BotChannel.dbj, D2BotFollow.dbj OOG.js - added D2Bot.uploadItem (same functionality as right click/upload to imgur in item viewer), updated d2bot.stop Diablo.js - added preattack from a distance for seal bosses with hammerdins, added stray monster handling Attacks/Barbarian.js - added repair check after attacking Attacks/Paladin.js - use secondary skill if hammer position is blocked Misc.js - improved Packet.telewalk Precast.js - higher enchant slot by dzik Town.js - fixed potion handling from inventory, added certain quest items to no-drop list RushThread.js - send rushee back to town if sequence fails tools/RushThread.js - added numpad 6 hotkey for Mule Logger added the missing bot script Crafting.js, it was meant to be there when CraftingSystem was added. removed D2BotChannelMaster.dbj, it's old, incomplete and its author has been gona for a long time
typos in Attack.txt
D2BotChannel.dbj - fixed error reporting, don't try to rejoin games with too high level restriction D2BotMule.dbj - warning+stop profile if rd blocker is on, release cd-key when finished D2BotMuleLog.dbj - fixed error reporting, warning+stop profile if rd blocker is on default.dbj - added automap handling based on Config.AutoMap MuleLogger.js - added item sorting based on item type, character viewer lists should be more organized now OOG.js - reduced timeoutDelay spam to d2bot#, made setText change text only if it's different from current text TorchSystem.js - added LogOrgans by Gagget MFHelper.js - improved portal handling and retries OrgTorch.js - status prints to d2bot# by Gagget Rushee.js - added harem tp handling Barbarian.js - fixed low mana skill warning Necromancer.js - corpse explosion improvement by Kam1kaz3 Sorceress.js - don't try to telestomp inaccessible monsters (ie. storm casters on lava etc.) Config.js - added default values for new config options: AutoMap, DroppedItemsAnnounce (by Kam1kaz3), UnpartyShitlisted, QuitListMode and Charge Misc.js - added Misc.getNearbyPlayerCount() func that can be used to count players in the same area within getUnit range, added stack info to script error reporting, improved Packet.teleWalk Pather.js - made Charge configurable, rewrote makePortal, usePortal won't try to take portals if the character is already in target area Pickit.js - organ log handler by Gagget Prototypes.js - fixed unit.attacking, added stat parsing from description for equipped items in getStatEx Town.js - announce items dropped by FieldID by Kam1kaz3, gambling can take item names now, Town.move will go to town automatically if not already in town AntiHostile.js - actively scan for hostiles instead of triggering from event Party.js - added the ability to unparty if partied with a shitlisted character RushThread.js - added harem tp, wait for players to enter act 4 after killing Mephisto, delay before telling rushees to leave in order to prevent quest fails. ToolsThread.js - added the ability to quit based on profile names (this reads character names from data folder), fixed a potential error in checkVipers function updated character configs with new options and updated recipes with item names for easier readability
- D2Bot.exe new version - D2BS.dll version 1864 - D2M.dll, libnspr4.dll, js32.dll not used anymore - Changed structure/names of key/profile/schedules - Changed log file directories
D2Bot - added auto updater (click About), it updates from github - your profile start info should be -w -ns -sleepy for optimal CPU usage - made 1.14d the default option, added -sleeply to all new profiles - fixed a profile copy bug that would add two dashes D2BS - changed GameDraw hook to unused function
D2Bot - added auto updater (click About), it updates from github - your profile start info should be -w -ns -sleepy for optimal CPU usage - made 1.14d the default option, added -sleeply to all new profiles - fixed a profile copy bug that would add two dashes D2BS - changed GameDraw hook to unused function
- auto update should now work without restarting d2bot by clicking about
Fixed another Auto Update bug Fixed an exception handling crash
Fixed cdkey deadlock issue
reworked all changed lines
Thanks for uploading the Enums.js file. Here are my comments for the naming conventions: All top level items should start with Capital letters so for example: I would also consider not having a common attribute and listing them as is similar to "None", so like Also, last level items (ie ITEM: value) should always be capitalized for enums, so for example, it should be All the other skills should be like: These should be things you can modify using regex, do not do them individually (will take long time!) |
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See my comments in the "Conversation" tab.
Help is still needed? How it can be done? |
Is support this Idea a lot, it makes not only coding easier, but the code more readable. We literally need this, i hope you can finish it in a proper way. |
Sorry, i accidentally closed pull Request #226. Created a new one here.
So i reworked all changed Lines.
@noah- you were right, Visual Studio somehow fucked up the Lines, so i changed them all in Notepad++.
From @noah- :
Some Files look weird in the comparison, dunno, just took the original Files from kolton/master and changed the magic numbers:
Original Description:
Removed many magic numbers and using libs/common/enums.js instead.
Modified all Files in:
greetings crenox-