Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out! This is a great way to add more "game feel" into your game with more responsive, physically based death behaviors for your NavMeshAgents.
This tutorial builds on MANY previous AI Series and non-AI Series videos. You can check out this repository to see the full project as shown in the tutorial (minus 2 free Asset Store assets, see bottom of this readme for those links). If you want a full breakdown of how each system was created, check out the original tutorial below (each also with its own GitHub repository)
- AI Series Part 1 - Click to Move NavMeshAgents & Chasing a Player
- AI Series Part 3 - Animated NavMeshAgents
- AI Series Part 6 - NavMeshAgents Attacking Nearby Objects
- AI Series Part 29 - Line of Sight checking on NavMeshAgents
- Raycast Shooting
- Lerping Fundamentals
- Creating a Ragdoll
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- Requires Unity 2019.4 LTS or higher.
- Utilizes the Navmesh Components from Unity's Github.
- After you open this project, make sure to import the Unity Particle Pack and the Zombie Model.