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New textures from purple #100

New textures from purple

New textures from purple #100

Workflow file for this run

name: generate-builds
on:
push:
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build-linux:
strategy:
fail-fast: true
runs-on: [self-hosted, Linux]
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Install dependencies
run: |
sudo apt update
sudo apt install -y $(cat .github/workflows/apt-deps.txt) file
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.26.1" ]; then
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.26.1.tar.gz
fi
cd SDL2-2.26.1
./configure
make -j
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Build 2Ship
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target Generate2ShipOtr -j
cmake --build build-cmake --config Release -j
(cd build-cmake && cpack -G External)
mv README.md readme.txt
mv build-cmake/*.appimage 2ship.appimage
env:
CC: gcc
CXX: g++
# - name: Upload build
# uses: actions/upload-artifact@v4
# with:
# name: 2ship-linux
# path: |
# 2ship.appimage
# readme.txt
# build-windows:
# needs: generate-soh-otr-and-headers
# runs-on: windows-latest
# steps:
# - name: Install dependencies
# run: |
# choco install ninja
# - uses: actions/checkout@v3
# with:
# submodules: true
# - name: ccache
# uses: hendrikmuhs/[email protected]
# with:
# key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
# restore-keys: |
# ${{ runner.os }}-ccache-${{ github.ref }}
# ${{ runner.os }}-ccache-
# - name: Cache build folder
# uses: actions/cache@v4
# with:
# key: ${{ runner.os }}-build-${{ github.ref }}-${{ github.sha }}
# restore-keys: |
# ${{ runner.os }}-build-${{ github.ref }}
# ${{ runner.os }}-build-
# path: |
# build-windows
# vcpkg
# - name: Configure Developer Command Prompt
# uses: ilammy/msvc-dev-cmd@v1
# - name: Download 2ship.otr
# uses: actions/download-artifact@v4
# with:
# name: 2ship.otr
# - name: Download Headers
# uses: actions/download-artifact@v4
# with:
# name: headers
# path: mm/assets
# - name: Build 2Ship
# env:
# VCPKG_ROOT: ${{github.workspace}}/vcpkg
# run: |
# set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
# cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
# cmake --build build-windows --config Release --parallel 10
# mkdir 2ship-windows
# mv ./x64/Release/mm.exe ./2ship-windows/2ship.exe
# mkdir 2ship-windows/debug
# mkdir 2ship-windows/mods
# New-Item 2ship-windows/mods/custom_otr_files_go_here.txt -type file
# # mv ./x64/Release/2ship.pdb ./2ship-windows/debug/2ship.pdb
# mv ./README.md ./2ship-windows/readme.txt
# mv ./build-windows/gamecontrollerdb.txt ./2ship-windows/gamecontrollerdb.txt
# mv ./x64/Release/assets ./2ship-windows
# mv ./2ship.otr ./2ship-windows/2ship.otr
# - name: Upload build
# uses: actions/upload-artifact@v4
# with:
# name: 2ship-windows
# path: 2ship-windows
build-windows-self-hosted:
runs-on: [self-hosted, Windows]
steps:
- name: Install dependencies
run: |
choco install ninja -y
choco install gzip -y
Add-Content $env:GITHUB_PATH $env:ChocolateyInstall
- uses: actions/checkout@v3
with:
submodules: true
# - name: Cache build folder
# uses: actions/cache@v4
# with:
# save-always: true
# key: ${{ runner.os }}-self-build-${{ github.ref }}-${{ github.sha }}
# restore-keys: |
# ${{ runner.os }}-self-build-${{ github.ref }}
# ${{ runner.os }}-self-build-
# path: |
# build-windows
# vcpkg
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Copy Rom
run: Copy-Item -Path C:\baserom_mm.z64 -Destination ${{github.workspace}}/OTRExporter/baserom.z64
- name: Build 2Ship
env:
VCPKG_ROOT: ${{github.workspace}}/vcpkg
run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-windows --config Release --target Generate2ShipOtr --parallel 10
cmake --build build-windows --config Release --parallel 10
(cd build-windows && cpack)
cd ..
mv _packages/*.zip _packages/2ship-windows.zip
# Temporarily replaced with an upload to R2 until we go public
# - name: Unzip package
# run: Expand-Archive -Path 2ship-windows.zip -DestinationPath 2ship-windows
# - name: Upload build
# if: ${{ startsWith(github.ref, 'refs/heads/develop') }}
# uses: actions/upload-artifact@v4
# with:
# name: 2ship-windows
# path: 2ship-windows
- name: Upload build
if: ${{ startsWith(github.ref, 'refs/heads/develop') }}
uses: ryand56/r2-upload-action@latest
with:
r2-account-id: ${{ secrets.R2_ACCOUNT_ID }}
r2-access-key-id: ${{ secrets.R2_ACCESS_KEY_ID }}
r2-secret-access-key: ${{ secrets.R2_SECRET_ACCESS_KEY }}
r2-bucket: ${{ secrets.R2_BUCKET }}
source-dir: _packages
destination-dir: ./