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Fix missing DList
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louist103 committed May 19, 2024
1 parent 6e2e821 commit 6eebcc3
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions mm/src/code/z_player_lib.c
Original file line number Diff line number Diff line change
Expand Up @@ -1082,7 +1082,8 @@ Gfx* sPlayerFirstPersonRightShoulderDLs[PLAYER_FORM_MAX] = {
Gfx* sPlayerFirstPersonRightHandDLs[PLAYER_FORM_MAX] = {
gLinkFierceDeityRightHandDL,
//! @bug This is in the middle of a texture in the link_goron object. It has the same offset as a link_nuts dlist
(Gfx*)0x060038C0,
// 2S2H [Port] Put the DList that makes the most sense here. In reality nothing makes sense since goron has no first person items, but we need something here to prevent a crash.
gLinkGoronRightHandOpenDL,
gLinkZoraRightHandOpenDL,
gLinkDekuRightHandDL,
object_link_child_DL_018490,
Expand All @@ -1091,7 +1092,8 @@ Gfx* sPlayerFirstPersonRightHandDLs[PLAYER_FORM_MAX] = {
Gfx* sPlayerFirstPersonRightHandHookshotDLs[PLAYER_FORM_MAX] = {
gLinkFierceDeityRightHandDL,
//! @bug This is in the middle of a texture in the link_goron object. It has the same offset as a link_nuts dlist
(Gfx*)0x060038C0,
// 2S2H [Port] Put the DList that makes the most sense here. In reality nothing makes sense since goron has no first person items, but we need something here to prevent a crash.
gLinkGoronRightHandOpenDL,
gLinkZoraRightHandOpenDL,
gLinkDekuRightHandDL,
object_link_child_DL_017B40,
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