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The various DL opcodes were only incrementing the current stack's
cmd
value if a valid DL was found. In the event of a bad/invalid DL instruction,cmd
would not get incremented, leading to that instruction being executed infinitely over and stalling out the render process.This moves the
return;
to be strictly in the "branch" code paths, and let everything else justbreak;
which will incrementcmd
at the end. This basically matches what the pre-2sh LUS was doing before.