A gameboy and gameboy colour emulator written in C++ and implemented as a static library to be entirely decoupled from any GUI.
- Displays background, sprite, and window layers.
- Full audio support with square, wave, and noise channels.
- Save file support.
- Support for MBC1, MBC3, and MBC5 memory bank controllers.
- For a cross-platform desktop application, see mboy-desktop.
- For an Android mobile application, see mboy-android.