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July 29, 2015
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walbourn committed Jul 29, 2015
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11 changes: 6 additions & 5 deletions Readme.txt
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Expand Up @@ -4,17 +4,14 @@ UVAtlas - isochart texture atlasing

Copyright (c) Microsoft Corporation. All rights reserved.

June 18, 2015
July 29, 2015

This package contains UVAtlas, a shared source library for creating and packing an
isochart texture atlas.

The source is written for Visual Studio 2010, 2012, 2013, or 2015. It is recommended that you
The source is written for Visual Studio 2012, 2013, or 2015. It is recommended that you
make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.

Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>

These components are designed to work without requiring any content from the DirectX SDK. For details,
see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.

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RELEASE HISTORY
---------------

July 29, 2015
Updated for VS 2015 and Windows 10 SDK RTM
Retired VS 2010 and Windows 8.0 Store projects

June 18, 2015
Fixed bugs with handling of E_ABORT from user callback
Added ESC to abort to uvatlas sample
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2 changes: 1 addition & 1 deletion UVAtlas/inc/UVAtlas.h
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#include <functional>
#include <vector>

#define UVATLAS_VERSION 150
#define UVATLAS_VERSION 151

namespace DirectX
{
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