-
Notifications
You must be signed in to change notification settings - Fork 148
UVAtlasPack
UVAtlas |
---|
Pack mesh partitioning data into an atlas from the partition created by UVAtlasPartition
HRESULT UVAtlasPack(
std::vector<UVAtlasVertex>& vMeshVertexBuffer,
std::vector<uint8_t>& vMeshIndexBuffer, DXGI_FORMAT indexFormat,
size_t width, size_t height,
float gutter,
const std::vector<uint32_t>& vPartitionResultAdjacency,
std::function<HRESULT(float percentComplete)> statusCallBack,
float callbackFrequency);
vMeshVertexBuffer, vMeshIndexBuffer, pPartitionResultAdjacency: Mesh data returned from UVAtlasPartition
width, height: The width and height of the texture the atlas will be used on.
gutter: The minimum distance, in texels between two charts on the atlas. This gets scaled by the width, so if gutter is 2.5, and it is used on a 512x512 texture, then the minimum distance will be 2.5 / 512 in u-v space.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20