Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Examples: Prefix Sum Compute Example #29940

Draft
wants to merge 7 commits into
base: dev
Choose a base branch
from
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions build/three.cjs

Large diffs are not rendered by default.

1 change: 1 addition & 0 deletions build/three.core.js

Large diffs are not rendered by default.

3 changes: 2 additions & 1 deletion build/three.core.min.js

Large diffs are not rendered by default.

1 change: 1 addition & 0 deletions build/three.module.js

Large diffs are not rendered by default.

3 changes: 2 additions & 1 deletion build/three.module.min.js

Large diffs are not rendered by default.

50 changes: 31 additions & 19 deletions build/three.webgpu.js

Large diffs are not rendered by default.

3 changes: 2 additions & 1 deletion build/three.webgpu.min.js

Large diffs are not rendered by default.

40 changes: 27 additions & 13 deletions build/three.webgpu.nodes.js

Large diffs are not rendered by default.

3 changes: 2 additions & 1 deletion build/three.webgpu.nodes.min.js

Large diffs are not rendered by default.

1 change: 1 addition & 0 deletions examples/files.json
Original file line number Diff line number Diff line change
Expand Up @@ -312,6 +312,7 @@
"webgpu_compute_particles_rain",
"webgpu_compute_particles_snow",
"webgpu_compute_points",
"webgpu_compute_prefix_sum",
"webgpu_compute_sort_bitonic",
"webgpu_compute_texture",
"webgpu_compute_texture_pingpong",
Expand Down
325 changes: 325 additions & 0 deletions examples/test.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,325 @@
import * as THREE from 'three';
import { storageObject, If, vec3, uniform, uv, uint, float, Fn, vec2, uvec2, floor, instanceIndex, workgroupBarrier, atomicAdd, atomicStore, workgroupId, storage } from 'three/tsl';

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

const numElements = 16384;


const computePrefixSklanskyFn = Fn( ( currentElements, uniformStorage ) => {

If( instanceIndex.equal( numElements - 1 ), () => {

uniformStorage.element( 0 ).mulAssign( 2 );

} );


} )().compute();

const prefixSumMethods = {
// Emulates a prefix sum by manually assigning the instanceIndex to the storage buffer
'Fake Prefix': {
// # of values in the threads array indicates the number of dispatches
threads: [ numElements ],
initFn: ( currentElements ) => {

currentElements.element( instanceIndex ).assign( 1 );

},
runFn: ( currentElements ) => {

currentElements.element( instanceIndex ).assign( instanceIndex );

},
},
// Incorrect prefix sum to test the validation
'Incorrect': {
threads: [ numElements ],
initFn: ( currentElements ) => {

currentElements.element( instanceIndex ).assign( 7 );


},
runFn: ( currentElements ) => {

currentElements.element( instanceIndex ).assign( uint( numElements ).sub( instanceIndex ) );

},
},
'Sklansky (Favor Dispatch)': {
threads: Array( Math.log2( numElements ) ).fill( numElements / 2 ),
initFn: () => console.log( 'test' ),
runFn: ( currentElements ) => {




},
},
'Kogge-Stone (Favor Dispatch)': {
threads: Array( Math.log2( numElements ) ).map( ( _, idx ) => {

return numElements - 2 ** idx;

} ),
initFn: ( currentElements, info ) => {

currentElements.element( instanceIndex ).assign( 1 );
info.element( 0 ).assign( 1 );

},
runFn: ( currentElements, info ) => {

const offset = info.element( 0 );

const baseValue = currentElements.element( instanceIndex );
const offsetValue = currentElements.element( instanceIndex.add( offset ) );

offsetValue.addAssign( baseValue );

workgroupBarrier();

If( instanceIndex.equal( numElements - 1 ), () => {

info.element( 0 ).mulAssign( 2 );

} );

}
}
};


// Pre-compile shaders
for ( const key in prefixSumMethods ) {

const method = prefixSumMethods[ key ];

// Compile init function
method.initFunction = Fn( ( [ currentElements, info ] ) => {

method.initFn( currentElements, info );

} )().compute( numElements );

method.runFunctions = [];

const functionTemplate = Fn( ( currentElements, info ) => {

method.runFn( currentElements, info );

} );

for ( let i = 0; i < prefixSumMethods[ key ].threads.length; i ++ ) {

prefixSumMethods[ key ].runFunctions.push( functionTemplate().compute( method.threads[ i ] ) );


}

}


const effectController = {
// Sqr root of 16834
gridWidth: uniform( Math.sqrt( numElements ) ),
gridHeight: uniform( Math.sqrt( numElements ) ),
validate: uniform( 0 ),
'Left Display Algo': 'Fake Prefix',
'Right Display Algo': 'Incorrect',
};

const algorithms = [
'Sklansky (Favor Dispatch)',
'Kogge-Stone (Favor Dispatch)',
'Fake Prefix',
'Incorrect'
];

const gui = new GUI();

gui.add( effectController, 'Step' );
gui.add( effectController, 'Left Display Algo', algorithms );
gui.add( effectController, 'Right Display Algo', algorithms );

// Allow Workgroup Array Swaps
init( false, 'Fake Prefix' );

// Global Swaps Only
init( true, 'Incorrect' );


// When forceGlobalSwap is true, force all valid local swaps to be global swaps.
async function init( rightSide ) {

const aspect = ( window.innerWidth / 2 ) / window.innerHeight;
const camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 2 );
camera.position.z = 1;

const scene = new THREE.Scene();

const array = new Uint32Array( Array.from( { length: numElements }, ( _, i ) => {

return i;

} ) );

const infoArray = new Uint32Array( 5 ).fill( 1 );

const currentElementsBuffer = new THREE.StorageInstancedBufferAttribute( array, 1 );
const currentElementsStorage = storage( currentElementsBuffer, 'uint', currentElementsBuffer.count ).label( 'Elements' );
const infoBuffer = new THREE.StorageInstancedBufferAttribute( infoArray, 1 );
const infoStorage = storage( infoBuffer, 'uint', infoBuffer.count );

const material = new THREE.MeshBasicNodeMaterial( { color: 0x00ff00 } );

const display = Fn( () => {

const { gridWidth, gridHeight } = effectController;
const newUV = uv().mul( vec2( gridWidth, gridHeight ) );
const pixel = uvec2( uint( floor( newUV.x ) ), uint( floor( newUV.y ) ) );
const elementIndex = uint( gridWidth ).mul( pixel.y ).add( pixel.x );
const colorChanger = currentElementsStorage.element( elementIndex );
const subtracter = float( colorChanger ).div( gridWidth.mul( gridHeight ) );
const color = vec3( subtracter.oneMinus() ).toVar();
If( effectController.validate.equal( 1 ), () => {

If( colorChanger.equal( elementIndex ), () => {

color.g.assign( 255.0 );

} ).Else( () => {

color.r.assign( 255.0 );

} );


} );

return color;

} );

material.colorNode = display();

const plane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
scene.add( plane );

const renderer = new THREE.WebGPURenderer( { antialias: false, trackTimestamp: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth / 2, window.innerHeight );

//renderer.setAnimationLoop( animate );

document.body.appendChild( renderer.domElement );
renderer.domElement.style.position = 'absolute';
renderer.domElement.style.top = '0';
renderer.domElement.style.left = '0';
renderer.domElement.style.width = '50%';
renderer.domElement.style.height = '100%';

if ( rightSide ) {

renderer.domElement.style.left = '50%';

scene.background = new THREE.Color( 0x212121 );

} else {

scene.background = new THREE.Color( 0x313131 );

}

//renderer.compute( initFunction );

let stepType = 'Run';

const stepAnimation = async function () {

const algoType = rightSide ?
effectController[ 'Right Display Algo' ] :
effectController[ 'Left Display Algo' ];

const algorithm = prefixSumMethods[ algoType ];

switch ( stepType ) {

case 'Run': {

console.log( `Running algo: ${algoType}` );

for ( let i = 0; i < algorithm.threads.length; i ++ ) {

renderer.compute( algorithm.runFunctions[ i ] );

}

stepType = 'Validate';


}

break;

case 'Validate': {

console.log( `Validating algo: ${algoType}` );

effectController.validate.value = 1;
stepType = 'Init';

}

break;


case 'Init': {

console.log( `Initializing algo: ${algoType}` );

renderer.compute( algorithm.initFunction( [ currentElementsStorage ] ) );

stepType = 'Run';


}

break;


}


renderer.render( scene, camera );
effectController.validate.value = 0;

setTimeout( stepAnimation, 1000 );


};

stepAnimation();

window.addEventListener( 'resize', onWindowResize );

function onWindowResize() {

renderer.setSize( window.innerWidth / 2, window.innerHeight );

const aspect = ( window.innerWidth / 2 ) / window.innerHeight;

const frustumHeight = camera.top - camera.bottom;

camera.left = - frustumHeight * aspect / 2;
camera.right = frustumHeight * aspect / 2;

camera.updateProjectionMatrix();

renderer.render( scene, camera );

}

}
Loading