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Nako Sung edited this page May 17, 2016
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2 revisions
You can access huge array within UStruct/UClass as an array buffer.
letmesh=StaticMesh.Load('/Game/Assets/Meshes/SM_Arch.SM_Arch').LoadRawMesh(0).OutMeshmesh.$memaccess('VertexPositions',ab=>{letfa=newFloat32Array(ab)console.log('you have float32 typed array',fa)})