fix(scripts/spawn): always consume extra_cycles #4127
Merged
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What problem does this PR solve?
Problem Summary:
In Spawn syscall, if loading binary fails, only 500 cycles will be added. This is much lower than the actual resource consumption of the Spawn syscall.
What is changed and how it works?
What's Changed:
Add extra_cycles even if loading fails.
Related changes
Check List
Tests
Release note