Issue restart rather than second lua_main() call on LFS reload. #3668
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By the time we get informed that there's an LFS reload we've already opened all the user libraries as well (and run their init code), so it's not safe to simply redo that with a fresh lua_State without also starting with a fresh hardware state. Currently attempting to do the second lua_main() call results in a hang, and a manual reset is required to progress. Doing the automatic restart is the correct approach here, even though this adds another reboot to the LFS reload process.
Also fixed up a couple of minor issues when embedded-LFS is used.
Fixes #3667.
dev-esp32
branch rather than for therelease
branch.docs/*
.