Game design inspired by the popular Hitman Go game
Designed and developed by a team of 3 game engineers in training using Unity3D in 2 weeks.
We have used amazing technologies in this project. Zenject is one of the best dependency injection tool we used, it just made the development very easy with all the good things of MVC design pattern, state machine and more. For the movement of Player, Enemies and Camera iTween is used, again super easy to use and gave cool look to game in minutes.
- MVC design pattern
- Highly de-coupled code through the use of interfaces at different levels of abstraction
- State Machine
- Observer Pattern
- Factory Pattern
- Single Responsibility Principle (SRP)
- Zenject (Dependency Injection) https://github.com/modesttree/Zenject
- Async-await (so much better than Coroutines :P)
- iTween
Check out our project it has amazing above stuff and more, you may find something useful for your project.