This is the repository for the Unity shaders I've written. They are listed bellow:
Just a regular shader with a main texture and a normal map field.
It works with a main texture, a normal map and custom color ramp texture. It gives a toon-like aesthetic without outlines.
An atlas voxel shader, it has a main texture and a normal map field.
This is a billboard shader, it has a main texture field and rotates it in the Y axis so it always faces the camera, it also takes ambient fog into consideration.
With this shader, 2D assets can appear to be 3D, just like Doom characters.