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huge iQue matching #1126

Merged
merged 17 commits into from
Nov 20, 2023
2 changes: 1 addition & 1 deletion include/enums.h
Original file line number Diff line number Diff line change
Expand Up @@ -2414,7 +2414,7 @@ enum DoorSounds {
DOOR_SOUNDS_UNUSED = 6,
};

#if VERSION_US || VERSION_PAL
#if VERSION_US || VERSION_PAL || VERSION_IQUE
#include "sprite/sprite_shading_profiles.h"
#endif

Expand Down
2 changes: 1 addition & 1 deletion src/101b90_len_8f0.c
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@

#ifdef SHIFT
#define SPRITE_ROM_START (u32) sprites_ROM_START + 0x10
#elif VERSION_US
#elif VERSION_US || VERSION_IQUE
#define SPRITE_ROM_START 0x1943000 + 0x10
#elif VERSION_PAL
#define SPRITE_ROM_START 0x1DF0000 + 0x10
Expand Down
61 changes: 51 additions & 10 deletions src/battle/btl_states_menus.c
Original file line number Diff line number Diff line change
Expand Up @@ -311,7 +311,9 @@ BSS s8 D_802AD004;
BSS s16 D_802AD006;
BSS s16 BattleMenuAlpha;
BSS s16 D_802AD00A;
#if !VERSION_IQUE
BSS s16 D_802AD00C; // unused?
#endif
BSS s32 D_802AD010[6];
BSS s32 D_802AD028[6];
BSS s32 D_802AD040;
Expand All @@ -330,13 +332,17 @@ BSS s8 BattleMenu_MaxIdx;
BSS s8 BattleMenu_HomePos;
BSS f32 BattleMenu_WheelAngle;
BSS f32 D_802AD070;
#if !VERSION_IQUE
BSS s32 D_802AD074; // unused?
#endif
BSS HudScript* BattleMenu_HudScripts[6];
BSS s32 BattleMenu_TitleMessages[6];
BSS s32 D_802AD0A8;
BSS s32 BattleMenu_NumOptions;
BSS s32 D_802AD0B0;
#if !VERSION_IQUE
BSS s32 D_802AD0B4; // unused?
#endif
BSS s32 battle_menu_submenuIDs[6];
BSS s32 BattleMenu_OptionEnabled[6];
BSS s32 battle_menu_isMessageDisabled[6];
Expand All @@ -357,17 +363,25 @@ BSS s16 BattleMenu_Moves_TextAlpha;
BSS HudElemID BattleMenu_Moves_CursorID;
BSS HudElemID BattleMenu_Moves_UpArrowID;
BSS HudElemID BattleMenu_Moves_DownArrowID;
#if !VERSION_IQUE
BSS s32 D_802AD124; // unused?
#endif
BSS HudElemID BattleMenu_Moves_OptionIDs[24];
BSS HudElemID BattleMenu_Moves_TitleID;
#if !VERSION_IQUE
BSS s32 D_802AD18C; // unused?
#endif
BSS HudElemID BattleMenu_Moves_OptionCostUnitIDs[24];
BSS s16 BattleMenu_Moves_PosX;
BSS s16 BattleMenu_Moves_PosY;
#if !VERSION_IQUE
BSS s32 D_802AD1F4; // unused?
#endif
BSS s32 BattleMenu_Moves_OptionIndexMap[24];
BSS s32 D_802AD258;
#if !VERSION_IQUE
BSS s32 D_802AD25C; // unused?
#endif
BSS HudScript* battle_menu_moveOptionIconScripts[24];
BSS s32 battle_menu_moveOptionNames[24];
BSS s32 battle_menu_moveOptionDisplayCosts[24];
Expand All @@ -377,7 +391,9 @@ BSS s32 battle_menu_moveOptionBPCosts[24];
BSS s32 BattleMenu_UsingSpiritsSubmenu;
BSS s32 BattleMenu_Moves_OptionCount;
BSS s32 D_802AD4A8;
#if !VERSION_IQUE
BSS s32 D_802AD4AC; // unused?
#endif
BSS s32 BattleMenu_Moves_OptionIndices[24];
BSS s32 BattleMenu_Moves_OptionEnabled[24];
BSS s32 BattleMenu_Moves_OptionDescMessages[24];
Expand All @@ -401,18 +417,27 @@ BSS s32 D_802AD618;
BSS HudElemID GreenArrowUpID;
BSS HudElemID GreenArrowDownID;
BSS s32 D_802AD624;

#if VERSION_IQUE
#define TABMAX 5
#else
#define TABMAX 6
#endif

BSS s32 D_802AD628[5];
BSS s16 D_802AD63C;
BSS s16 D_802AD63E;
BSS HudScript* D_802AD640[6];
BSS HudScript* D_802AD640[TABMAX];
BSS s32 D_802AD658[5]; // msg IDs
BSS s32 D_802AD66C;
BSS s32 StratsMenuLastPos;

#if !VERSION_IQUE
BSS s32 D_802AD674; // unused?
BSS s32 D_802AD678[6];
BSS s32 D_802AD690[6]; // strats options enabled
BSS s32 D_802AD6A8[6];
#endif
BSS s32 D_802AD678[TABMAX];
BSS s32 D_802AD690[TABMAX]; // strats options enabled
BSS s32 D_802AD6A8[TABMAX];
BSS s32 D_802AD6C0[5];
BSS s32 D_802AD6D4;

Expand Down Expand Up @@ -1423,6 +1448,16 @@ s32 btl_submenu_moves_update(void) {
return 0;
}

#if VERSION_IQUE
#define Y_VAR1 2
#define X_VAR1 104
#define X_VAR2 89
#else
#define Y_VAR1 0
#define X_VAR1 108
#define X_VAR2 93
#endif

void func_802A3C98(void* data, s32 x, s32 y) {
s32 var_t0;
s32 temp_f6;
Expand Down Expand Up @@ -1480,7 +1515,7 @@ void func_802A3C98(void* data, s32 x, s32 y) {
if (battle_menu_moveOptionNames[BattleMenu_Moves_OptionIndexMap[idx]] >= 0) {
draw_msg(
battle_menu_moveOptionNames[BattleMenu_Moves_OptionIndexMap[idx]],
xPos, yPos, BattleMenu_Moves_TextAlpha, palette, 1
xPos, yPos - Y_VAR1, BattleMenu_Moves_TextAlpha, palette, 1
);
}

Expand Down Expand Up @@ -1541,7 +1576,7 @@ void func_802A3C98(void* data, s32 x, s32 y) {

if (!BattleMenu_UsingSpiritsSubmenu) {
draw_number(
num, xPos + 108, yPos, DRAW_NUMBER_CHARSET_THIN, palette, BattleMenu_Moves_TextAlpha,
num, xPos + X_VAR1, yPos, DRAW_NUMBER_CHARSET_THIN, palette, BattleMenu_Moves_TextAlpha,
DRAW_NUMBER_STYLE_MONOSPACE | DRAW_NUMBER_STYLE_ALIGN_RIGHT
);
if (BattleMenu_Moves_OptionEnabled[BattleMenu_Moves_OptionIndexMap[idx]] <= 0) {
Expand All @@ -1551,7 +1586,7 @@ void func_802A3C98(void* data, s32 x, s32 y) {
hud_element_set_render_pos(id, xPos + 116, yRenderPos);
} else {
draw_number(
num, xPos + 93, yPos, DRAW_NUMBER_CHARSET_THIN, palette, BattleMenu_Moves_TextAlpha,
num, xPos + X_VAR2, yPos, DRAW_NUMBER_CHARSET_THIN, palette, BattleMenu_Moves_TextAlpha,
DRAW_NUMBER_STYLE_MONOSPACE | DRAW_NUMBER_STYLE_ALIGN_RIGHT
);
if (BattleMenu_Moves_OptionEnabled[BattleMenu_Moves_OptionIndexMap[idx]] <= 0) {
Expand Down Expand Up @@ -1985,6 +2020,12 @@ s32 btl_update_strats_menu(void) {
return 0;
}

#if VERSION_IQUE
#define Y_VAR2 3
#else
#define Y_VAR2 0
#endif

void btl_menu_strats_draw_content(void* data, s32 x, s32 y) {
s32 var_t0;
s32 temp_f6;
Expand Down Expand Up @@ -2029,7 +2070,7 @@ void btl_menu_strats_draw_content(void* data, s32 x, s32 y) {
if (D_802AD690[idx] == 0) {
palette = MSG_PAL_0B;
}
draw_msg(D_802AD658[idx], xPos, yPos, D_802AD624, palette, DRAW_MSG_STYLE_MENU);
draw_msg(D_802AD658[idx], xPos, yPos - Y_VAR2, D_802AD624, palette, DRAW_MSG_STYLE_MENU);
yPos += 13;
}

Expand Down Expand Up @@ -2463,11 +2504,11 @@ void btl_state_update_player_menu(void) {
D_802ACC60--;
break;
}

if (submenuResult == 0) {
break;
}

set_actor_anim(ACTOR_PLAYER, 0, ANIM_Mario1_Walk);
battleStatus->lastPlayerMenuSelection[BTL_MENU_IDX_MAIN] = battleStatus->curSubmenu = battle_menu_submenuIDs[submenuResult - 1];
for (i = 0; i < ARRAY_COUNT(battleStatus->submenuMoves); i++) {
Expand Down
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