Skip to content

A user-port driver for the C64 to talk to uControllers (e.g. Arduino Uno, etc.)

License

Notifications You must be signed in to change notification settings

pottendo/c64-userport-driver

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

c64-userport-driver

Introduction

This project is closely connected to its counterpart, the ESP32 userport driver (https://github.com/pottendo/esp32-userport-driver)

It enables the C64 to communicate via its user-port connector to a ESP32 uController for various functions. Communcation in 8-bit parallel mode, enabling high speed transfer rates. Depending on data-junk sizes, in asynchronous (NMI interrupt driven) mode ~60k+ Baud can be reached, in synchronous mode, up to ~110k+ Baud.

A driver to enable support for CCGMS has been added - along with an 80 columns driver to enjoy BBS-surfing in nice 80cols-widescreen.

A tiny IRC client to chat along the internet with your C64 is there for your communication with the internet on your beloved breadbox!

DISCLAIMER - Use at your own risk, especially when following the HW module as suggested in the ESP32 userport driver

Credits

Being connected to the VICE Emulator (https://vice-emu.sourceforge.io/) developer community I owe @groepaz, @tlr, @blacky_stardust, @compyx a great deal of thanks for listening, commenting and giving the right advises. You guys rock the Commodore retro-community!

@groepaz provided the great 80 columns console driver, as maintained within the CC65 project (https://github.com/cc65/cc65), which I managed to intergrate into this project (IRC support, CCGMS support)

Big thanks to Alwyz for maintaining and releasing source-code of CCGMS - a great terminal program for the C64. (https://csdb.dk/release/index.php?id=198392)

Valuable support has been provided by members of the WiC64 project (https://www.wic64.de/) - a great project, check it out!

Without the Corona Virus, this project never would have received the time to progress to the current stage. Regardless of this fact, we hate it...

Build

In general Kick-Assembler (http://www.theweb.dk/KickAssembler/Main.html#frontpage) is used for assembling my source-code. CCGMS uses 64tass (https://sourceforge.net/projects/tass64/) To make this compatible I had to provide a little helper script as assembler-driver - see src/64tass.sh
I drive all of this within VS Code, using the respective extensions to support Kick-Assembler and 64tass.

This is completed by using c1541 to build .d64 ready for deployment on your favorite media.

[ add how to build different packages ]

  • CCGMS (parport + soft80)
  • CCGMS (generic + soft80)
  • Testprograms for user-port driver

Features

Find some impressions here: https://photos.app.goo.gl/WtZMvKTRVcTbYcE1A

userport driver

Communication with its ESP counterpart is driven with the 8-bit parallel interface (PB0-PB7, control lines) of the C64. (Ab-)using the SP2 line in addtion to protect the CIA lines from both sides has been added. The driver optionally (build-time) takes care of memory banking - necessary if used in conjunction with the soft80 console driver.

Read from userport can be

  • asynchronous, NMI driven, could be used in parallel to some computation.
  • synchronous, for highest throughput

Write is always synchronous.

CCGMS integration

CCGMS has been slightly enhanced to support the driver. Flow Control is implemented, ensuring all bytes are received properly, even in soft80 mode, where screen output could lead to character loss, when connected to fast BBSs.

After start, ensure modem function, by resetting the modem (uController) to synchronize the ESP and the C64 with all the control liens.

In CCGMS, pressing CBM-HOME in terminal mode, switches back/forth to 80 columns mode.
Note that some dialogs (Settings, Phonebook editor, etc.) are not supported well in 80 columns mode. Use 40 cols mode for user interaction.

The Soft80 Console Driver is highly optimized for a small memory footprint, by still being reasonable performant. It features PETSCII character support with some limits on coloring, following the GFX architectural limits. Together with CCGMS, great 80col-supporting BBSs outthere, it's the best BBS experience ever on a real C64!

IRC

A (very) basic IRC client is shipped within the test-programs.

Mandelbrot Zoomer

To show the potential of a uController as CoProcessor *) a small UI for mandelbrot zoom is provided within the test-programs. To activate it:

  • switch the ESP into CoRoutine mode (via Web, or MQTT)
  • start testdriver UI, select '0' (show screen) and '6' to launch calculation, use Joystick in port 2 to select areas of interest.

*) The CoProcessor is 2x240MHz @ 32bit incl. FPU. So one may challange, who's the 'Co' vs. the 1Mhz 6502! ;-)

Bugs / Features needed

  • CCGMS sometimes won't start and locks. Run/Stop - Restore can help und just 'run' again.
  • sometimes CCGMS locks up when surfing. Can be a driver issue, soft80 issue or just a bug in CCGMS.
  • IRC is very rudimentary
  • CCGMS soft80 support only for pottendos parport and UP9600/EZ232 modems. No protection/error checking is done. Other drivers may fail without warning (Swiftlink, Serial)
  • CCGMS settings page is a bit weird in 80cols mode. Phonebook editor is not working in 80 columns mode. Switch back to 40cols (CBM-HOME) in terminal mode is recommended before entering the dialogs.
  • Better sanity checking if HW is there and in proper state
  • Better error recovery
  • Request uController mode from C64
  • Add reboot commant for uController
  • Provide a proper library wrapper for simpler use on the C64

License

Refer to: https://github.com/pottendo/c64-userport-driver/blob/master/LICENSE

This is a fun project - don't expect any real support if you need any help. I'll do my best to respond, though, as my time permits. (C) 2022, pottendo productions

About

A user-port driver for the C64 to talk to uControllers (e.g. Arduino Uno, etc.)

Resources

License

Stars

Watchers

Forks

Packages

No packages published