Fix hitobjects' samples getting in bad state when changing selection between objects #30881
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This was causing state pollution in the new selection. I can't see why this needs to happen when a selection changes to another.
This fixes #30839 and also the same issue happening for the new combo toggle.
Of note, this issue only occurs due to this code having
Schedule
calls, causing the **reset from aClear()
call to be run after the subsequentAdd(newSelection)
:osu/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs
Lines 300 to 303 in 3ecb3b6
Removing the schedules is also a viable solution: