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TicTacTix Game This game tests the gamers’ ability to understand: 1. Finding maxima and minima and saddle points 2. Taking derivatives 3. Solving equations 4. Algebra 5. Dexterity (might hit the wrong claim) Claims: min [x in X] max [y in Y] f(x,y) >= c e.g.: Claim Rel2Ex(c): min [x in [0,1]] max [y in [0,1]] (x*y + (1-x)(1-y^2)) >= c Consider claims: Rel2Ex(0.55) Rel2Ex(0.60) Rel2Ex(0.65) Rel2Ex(1.00) Rules of game: 1. The game will provide the player 4 claims of which Player 1 will have to determine the one they should choose. [5 minutes] 2. Once Player 1 chooses a claim, he/she has the opportunity to strengthen the claim further. [1 minute] 3. After Player 1 is satisfied with the claim, they send the claim to their opponent, Player 2. 4. Player 2 has the following options [5 minutes]: 1. Strengthen claim Player 2 states that the claim is weak and adjusts c to a satisfiable level. 2. Refute claim Player 2 states that the claim is incorrect and provides a value for x that asssures Player 1 is unable to find a corresponding y value for. 3. Agree with claim Player 2 agrees the claim is optimal. 5. Player 2 sends the decision to Player 1. 6. Player 1 has the option that corresponds to the above choices: [2 minutes] 1. Refute claim 2. Find a corresponding y-value 7. Round continues until either Player 1 or Player 2 has agreed with the claim. [2 minutes/action] 8. Computer checks result ------------------------------- Claim Rel2Ex(c): [x in [0,1]] [y in [0,1]] (x+y) >= c Consider claims: Rel2Ex(1.00) Rel2Ex(2.00) Rel2Ex(3.00) Rel2Ex(4.00) ------------------------------ Strategy: * Pay - Building defenses * Calc - Building up attack
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Developing games for teaching calc 1 more effectively
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