Skip to content

Commit

Permalink
match Game::NaviPelletState::exec (#220)
Browse files Browse the repository at this point in the history
  • Loading branch information
pish-pish authored Nov 11, 2024
1 parent 8542e5e commit 916aeba
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 1 deletion.
2 changes: 2 additions & 0 deletions include/JSystem/JUtility/JUTGamePad.h
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,8 @@ struct JUTGamePad : public JKRDisposer {
PRESS_DOWN = (PRESS_DPAD_DOWN | ANALOG_DOWN),
PRESS_UP = (PRESS_DPAD_UP | ANALOG_UP),

PRESS_ABX = (PRESS_A | PRESS_B | PRESS_X),
PRESS_ABXY = (PRESS_A | PRESS_B | PRESS_X | PRESS_Y),
PRESS_ABXYLRZ = (PRESS_A | PRESS_B | PRESS_X | PRESS_Y | PRESS_L | PRESS_R | PRESS_Z),
};

Expand Down
2 changes: 1 addition & 1 deletion src/plugProjectKandoU/naviState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6064,7 +6064,7 @@ void NaviPelletState::exec(Navi* navi)

if (mState == 1 || mState == 0) {
if (navi->mController1
&& navi->mController1->getButtonDown() & (Controller::PRESS_Z | Controller::PRESS_R | Controller::PRESS_L)) {
&& navi->mController1->isButtonDown(Controller::PRESS_ABX | Controller::PRESS_DPAD)) {
if (mDoForceWakeup) {
navi->mAnimSpeed = 60.0f;
navi->finishMotion();
Expand Down

0 comments on commit 916aeba

Please sign in to comment.