Releases: provencher/MRTK-Online
MRTK-Online V2.0 - Networked Hands & Normcore 2.0
#MRTK-Online V2
With the 2.5 update for MRTK including native Oculus integration, and Normcore V2.0 improving networked transform hierarchies, it is now possible to add a small package alongside MRTK, Oculus and Normcore V2.0, to support networked hand tracking!
High Five!
Manipulating Cheese!
Changelog
- Added logic for replicating hands, and swapping between hands and controllers
- Added script that forces refresh rate to the maximum amount for the headset loaded
- Project is now based on MRTK-Quest-Sample
- Normcore updated to V2.0
Limitations
- Only Oculus platforms are currently supported
Installation
There are a few ways to set this up.
1 . Clone this repo and modify it.
2 a. Setup an MRTK project with MRTK 2.5's native Oculus implementation (Example @ MRTK-Quest-Sample, or use MRTK-Quest)
2 b. Install Normcore V2.0
2 c. Install Oculus Integration V20.1 or newer
2 d. Install the MRTK-Online-2.0.0 Unity package
Note
If using native Oculus integration as part of MRTK 2.5, run this script below, which will bind the Oculus prefab references to the OculusXRSDKDeviceManagerProfile
MRTK-Online Initial Release v0.1.0
Basic example showing how to network ObjectManipulators in MRTK.
This example is built to target Oculus Quest with MRTK-Quest
Known issues:
- Avatar representation of hand rotations are offset by about 90 degrees.