Essential URLSessionDataTask
micro-wrapper for communication with HTTP(S) web services.
In most cases where you need to fetch something from the internet, you:
- Want to get the data at the URL you are targeting, no matter what
- In case when it’s simply not possible, display some useful error to the end-customer and display / log what error actually happened so you can troubleshoot and debug
Second point is nice to have. First one is vastly more important since that data is the reason you are doing this at all.
Thus main feature of Alley is automatic request retries for predefined conditions.
Just drag Alley
folder into your project.
Or just add this repo’s URL through Swift Package Manager.
- Version 2.x supports old school stuff with completion handlers.
- Version 3.x is pure
async
/await
. - Version 4.x has strict concurrency checking turned ON and Swift 6 language mode.
You would already have some URLSession
instance to work with. Then instead of this:
let urlRequest = URLRequest(...)
do {
let data = try await urlSession.data(for: urlRequest)
} catch let err {
//...process error
}
with Alley you will do this:
let urlRequest = URLRequest(...)
do {
let data = try await urlSession.alleyData(for: urlRequest)
} catch let err {
//...process NetworkError
}
In case the request was successful, you would get the Data
instance returned from the service which you can convert into whatever you expected it to be.
In case of failure you will get an instance of NetworkError
.
This is custom Error (implemented by an enum) which – for starters – wraps stuff returned by URLSessionDataTask
. Thus first few possible options are:
/// `URLSession` errors are passed-through, handle as appropriate.
case urlError(URLError)
/// URLSession returned an `Error` object which is not `URLError`
case generalError(Swift.Error)
Next, if the returned URLResponse
is not HTTPURLResponse
:
case invalidResponseType(URLResponse)
Now, if it is HTTPURLResponse
but status code is 400
or higher, this is an error returned by the web service endpoint you are communicating with. Hence you get the entire HTTPURLResponse
and Data
(if it exists) so caller can figure out what happened.
case endpointError(HTTPURLResponse, Data?)
In the calling object, you can use these values and try to build instances of strongly-typed custom errors related to the given specific web service.
If status code is in 2xx
range, you may have a case of missing response body.
case noResponseData(HTTPURLResponse)
This may or may not be an error. If you perform PUT
or DELETE
or even POST
requests, your service may not return any data as valid response (just 200 OK
or whatever). In that case, prevent this error by calling perform like this:
let urlRequest = URLRequest(...)
let data = try await urlSession.alleyData(for: urlRequest, allowEmptyData: true)
where you will get empty Data()
.
There’s one more possible NetworkError
value, which is related to...
Default number of retries is 10
.
This value is automatically used for all networking calls but you can adjust it per call by simply supplying appropriate number to maxRetries
argument:
let urlRequest = URLRequest(...)
let data = try await urlSession.alleyData(for: urlRequest, maxRetries: 5)
How automatic retries work?
In case of a NetworkError
being raised, Alley will check its shouldRetry
property and – if true
– it will increment retry counter by 1 and perform URLSessionDataTask
again. And again. And again...until it reaches maxRetries
value when it will return NetworkError.inaccessible
as result.
Each retry is delayed by half a second but you can supply any value you want (including 0
) in the call to alleyData
, argument retryInterval
.
let urlRequest = URLRequest(...)
let data = try await urlSession.alleyData(for: urlRequest, retryInterval: 0.3)
You can customize the behavior by changing the implementation of shouldRetry
property (in this case I recommend to manually copy Alley folder into your project).
That’s about it. Alley is intentionally simple to encourage writing as little code as possible, hiding away often-repeated boilerplate.
MIT License, like all my open source code.
If you found this code useful, please consider buying me a coffee or two. ☕️😋