[example] Input virtual controls example #5169
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Windows | |
on: | |
workflow_dispatch: | |
push: | |
paths: | |
- 'src/**' | |
- 'examples/**' | |
- '.github/workflows/windows.yml' | |
pull_request: | |
paths: | |
- 'src/**' | |
- 'examples/**' | |
- '.github/workflows/windows.yml' | |
release: | |
types: [published] | |
permissions: | |
contents: read | |
jobs: | |
build: | |
permissions: | |
contents: write # for actions/upload-release-asset to upload release asset | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
max-parallel: 1 | |
matrix: | |
compiler: [mingw-w64, msvc16] | |
bits: [32, 64] | |
include: | |
- compiler: mingw-w64 | |
bits: 32 | |
ARCH: "i686" | |
WINDRES_ARCH: pe-i386 | |
- compiler: mingw-w64 | |
bits: 64 | |
ARCH: "x86_64" | |
WINDRES_ARCH: pe-x86-64 | |
- compiler: msvc16 | |
bits: 32 | |
ARCH: "x86" | |
VSARCHPATH: "Win32" | |
- compiler: msvc16 | |
bits: 64 | |
ARCH: "x64" | |
VSARCHPATH: "x64" | |
env: | |
RELEASE_NAME: raylib-dev_win${{ matrix.bits }}_${{ matrix.compiler }} | |
GNUTARGET: default | |
steps: | |
- name: Checkout | |
uses: actions/checkout@master | |
- name: Setup Release Version | |
run: | | |
echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_win${{ matrix.bits }}_${{ matrix.compiler }}" >> $GITHUB_ENV | |
shell: bash | |
if: github.event_name == 'release' && github.event.action == 'published' | |
- name: Setup Environment | |
run: | | |
dir | |
mkdir build | |
cd build | |
mkdir ${{ env.RELEASE_NAME }} | |
cd ${{ env.RELEASE_NAME }} | |
mkdir include | |
mkdir lib | |
cd ../../../raylib | |
# Setup MSBuild.exe path if required | |
- name: Setup MSBuild | |
uses: microsoft/setup-msbuild@v2 | |
if: matrix.compiler == 'msvc16' | |
- name: Build Library (MinGW-w64 32bit) | |
run: | | |
cd src | |
x86_64-w64-mingw32-gcc.exe --version | |
windres.exe --version | |
dir C:\msys64\mingw64\bin | |
make PLATFORM=PLATFORM_DESKTOP CC=x86_64-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS=-m32 | |
//windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} | |
//make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B | |
cd .. | |
shell: cmd | |
if: | | |
matrix.compiler == 'mingw-w64' && | |
matrix.bits == 32 | |
- name: Build Library (MinGW-w64 64bit) | |
run: | | |
cd src | |
${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version | |
windres.exe --version | |
dir C:\msys64\mingw64\bin | |
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" | |
windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} | |
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B | |
cd .. | |
shell: cmd | |
if: | | |
matrix.compiler == 'mingw-w64' && | |
matrix.bits == 64 | |
- name: Build Library (MSVC16) | |
run: | | |
cd projects/VS2022 | |
msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }} | |
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib | |
msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }} | |
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.dll .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.dll | |
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylibdll.lib | |
cd ../.. | |
shell: cmd | |
if: matrix.compiler == 'msvc16' | |
- name: Generate Artifacts | |
run: | | |
copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h | |
copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h | |
copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h | |
copy /Y .\CHANGELOG .\build\${{ env.RELEASE_NAME }}\CHANGELOG | |
copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md | |
copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE | |
cd build | |
7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }} | |
dir | |
shell: cmd | |
- name: Upload Artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.RELEASE_NAME }}.zip | |
path: ./build/${{ env.RELEASE_NAME }}.zip | |
- name: Upload Artifact to Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
files: ./build/${{ env.RELEASE_NAME }}.zip | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
if: github.event_name == 'release' && github.event.action == 'published' |