CG 2015 Project
- Modern OpenGL (3.3+ core profile)
- Deferred renderer
- Shadow mapping
- Omni-directional shadow mapping
- HDR rendering with fixed (non-adaptive) tonemapping
- Bloom
- Depth of field (Gauss blur based)
- FXAA
- Fog
- God ray
- Vignette with distortion/blur effect
- Lense flare
- View frustum culling (bounding sphere based)
- State based game system