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A tool in the aiding in the development of rogue-likes with tile-based UI's. The application generates large volumes of individual png files from styled individual characters .
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richATavail/Character-to-PNG
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OVERVIEW -------------------------------------------------------------------------------- This project came about to assist a friend building a rogue-like. The rogue-like UI uses tiles, however the intent was to still utilize unicode characters to draw the game board. This application is geared towards generating mass amounts of png files from characters of varying fonts, styles, and colors. The application has two entry points for generating files: 1) ConsoleApplication.java A command line tool that allows for the customization of character code point ranges via command line driven interaction between the user and the application. The intent here is to create small sample sets of font files. 2) XMLApplication.java A command line tool that prompts the user for the location of a configuration file (or uses the default config/generator_plan.xml). The XML format as described in the default configuration file allows for the generation of multiple fonts, styles, colors, and ranges. Unlike ConsoleApplication, the expectation is higher volumes of files, so these files are generated concurrently.
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A tool in the aiding in the development of rogue-likes with tile-based UI's. The application generates large volumes of individual png files from styled individual characters .
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