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Merge pull request #79 from rive-app/blendModes
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adding blend mode notes
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mjtalbot authored Jun 11, 2021
2 parents b75bfc2 + dca8190 commit c33ad63
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12 changes: 12 additions & 0 deletions README.md
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Expand Up @@ -219,3 +219,15 @@ or attach it later
```swift
view.loopDelegate = delegate
```

## Blend modes

Rive allows the artist to set blend modes on shapes to determine how they are to be merged with the rest of the animation.

Each runtime is supporting the various blend modes natively, this means that there are some discrepancies in how blend modes end up being applied, we have a test file that is shipped inside the application that highlights the differences.

For ios, hue and saturation blend modes do not match the original.

Original | iOS |
:-------------------------:|:-------------------------:
![Source](images/editor.png ) | ![iOS](images/ios.png)
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