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Personal test project to experiment with Unity 2019.4.11f URP (Universal Rendering Pipeline), Shadergraph, scripted Depth of focus, and plane generation.

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rodellison/LWRP-Shadergraph-DOF

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LWRP-Shadergraph-DOF

Note: No longer LWRP (Light-weight Render pipeline), updated project to be 2019.4.11f URP (Universal Rendering Pipeline)

A Unity3D Test project, playing around with a few different techniques:

  1. Foliage movement and animation using Shadergraph
    • improving default
  2. Scripted Depth of Focus changes See Scripts/DepthOfFieldController.cs
  3. Dynamic plane generation (from Brackeys tutorial)
  4. Enhancing the Ocean shader (from the Unity tutorial - Creating Animated materials with Shadergraph)

This project utilizes a few free resources, attributed here:

Palm Tree models: from Turbo Squid : https://www.turbosquid.com/3d-models/free-obj-mode-palm-trees/490485

Ferns: from the built in LWRP demo

Sand Texture: https://www.deviantart.com/marlborolt/art/Sand-Ripples-439027940

Skybox: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris--cg-5684

Beach1 Beach2

When running project:

  1. Press 'G' to see Guassian DOF effect, press 'B' to see Bokeh effect.
To Do
  • Ocean foam at beach terrain intersection OR - try other people's better Water shaders..
  • VFX for sand surface particles
  • Add a boat, and swaying rope
  • Try to use Shadergraph to animate birds and crabs

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Personal test project to experiment with Unity 2019.4.11f URP (Universal Rendering Pipeline), Shadergraph, scripted Depth of focus, and plane generation.

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