chore(deps): update dependency esbuild to ^0.21.0 #9
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This PR contains the following updates:
^0.20.0
->^0.21.0
Release Notes
evanw/esbuild (esbuild)
v0.21.0
Compare Source
This release doesn't contain any deliberately-breaking changes. However, it contains a very complex new feature and while all of esbuild's tests pass, I would not be surprised if an important edge case turns out to be broken. So I'm releasing this as a breaking change release to avoid causing any trouble. As usual, make sure to test your code when you upgrade.
Implement the JavaScript decorators proposal (#104)
With this release, esbuild now contains an implementation of the upcoming JavaScript decorators proposal. This is the same feature that shipped in TypeScript 5.0 and has been highly-requested on esbuild's issue tracker. You can read more about them in that blog post and in this other (now slightly outdated) extensive blog post here: https://2ality.com/2022/10/javascript-decorators.html. Here's a quick example:
Note that this feature is different than the existing "TypeScript experimental decorators" feature that esbuild already implements. It uses similar syntax but behaves very differently, and the two are not compatible (although it's sometimes possible to write decorators that work with both). TypeScript experimental decorators will still be supported by esbuild going forward as they have been around for a long time, are very widely used, and let you do certain things that are not possible with JavaScript decorators (such as decorating function parameters). By default esbuild will parse and transform JavaScript decorators, but you can tell esbuild to parse and transform TypeScript experimental decorators instead by setting
"experimentalDecorators": true
in yourtsconfig.json
file.Probably at least half of the work for this feature went into creating a test suite that exercises many of the proposal's edge cases: https://github.com/evanw/decorator-tests. It has given me a reasonable level of confidence that esbuild's initial implementation is acceptable. However, I don't have access to a significant sample of real code that uses JavaScript decorators. If you're currently using JavaScript decorators in a real code base, please try out esbuild's implementation and let me know if anything seems off.
This proposal has been in the works for a very long time (work began around 10 years ago in 2014) and it is finally getting close to becoming part of the JavaScript language. However, it's still a work in progress and isn't a part of JavaScript yet, so keep in mind that any code that uses JavaScript decorators may need to be updated as the feature continues to evolve. The decorators proposal is pretty close to its final form but it can and likely will undergo some small behavioral adjustments before it ends up becoming a part of the standard. If/when that happens, I will update esbuild's implementation to match the specification. I will not be supporting old versions of the specification.
Optimize the generated code for private methods
Previously when lowering private methods for old browsers, esbuild would generate one
WeakSet
for each private method. This mirrors similar logic for generating oneWeakSet
for each private field. Using a separateWeakMap
for private fields is necessary as their assignment can be observable:This prints
true false
because this partially-initialized instance has#x
but not#y
. In other words, it's not true that all class instances will always have all of their private fields. However, the assignment of private methods to a class instance is not observable. In other words, it's true that all class instances will always have all of their private methods. This means esbuild can lower private methods into code where all methods share a singleWeakSet
, which is smaller, faster, and uses less memory. Other JavaScript processing tools such as the TypeScript compiler already make this optimization. Here's what this change looks like:Fix an obscure bug with lowering class members with computed property keys
When class members that use newer syntax features are transformed for older target environments, they sometimes need to be relocated. However, care must be taken to not reorder any side effects caused by computed property keys. For example, the following code must evaluate
a()
thenb()
thenc()
:Previously esbuild did this by shifting the computed property key forward to the next spot in the evaluation order. Classes evaluate all computed keys first and then all static class elements, so if the last computed key needs to be shifted, esbuild previously inserted a static block at start of the class body, ensuring it came before all other static class elements:
However, this could cause esbuild to accidentally generate a syntax error if the computed property key contains code that isn't allowed in a static block, such as an
await
expression. With this release, esbuild fixes this problem by shifting the computed property key backward to the previous spot in the evaluation order instead, which may push it into theextends
clause or even before the class itself:Fix some
--keep-names
edge casesThe
NamedEvaluation
syntax-directed operation in the JavaScript specification gives certain anonymous expressions aname
property depending on where they are in the syntax tree. For example, the following initializers convey aname
value:When you enable esbuild's
--keep-names
setting, esbuild generates additional code to represent thisNamedEvaluation
operation so that the value of thename
property persists even when the identifiers are renamed (e.g. due to minification).However, I recently learned that esbuild's implementation of
NamedEvaluation
is missing a few cases. Specifically esbuild was missing property definitions, class initializers, logical-assignment operators. These cases should now all be handled:v0.20.2
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Support TypeScript experimental decorators on
abstract
class fields (#3684)With this release, you can now use TypeScript experimental decorators on
abstract
class fields. This was silently compiled incorrectly in esbuild 0.19.7 and below, and was an error from esbuild 0.19.8 to esbuild 0.20.1. Code such as the following should now work correctly:JSON loader now preserves
__proto__
properties (#3700)Copying JSON source code into a JavaScript file will change its meaning if a JSON object contains the
__proto__
key. A literal__proto__
property in a JavaScript object literal sets the prototype of the object instead of adding a property named__proto__
, while a literal__proto__
property in a JSON object literal just adds a property named__proto__
. With this release, esbuild will now work around this problem by converting JSON to JavaScript with a computed property key in this case:Improve dead code removal of
switch
statements (#3659)With this release, esbuild will now remove
switch
statements in branches when minifying if they are known to never be evaluated:Empty enums should behave like an object literal (#3657)
TypeScript allows you to create an empty enum and add properties to it at run time. While people usually use an empty object literal for this instead of a TypeScript enum, esbuild's enum transform didn't anticipate this use case and generated
undefined
instead of{}
for an empty enum. With this release, you can now use an empty enum to generate an empty object literal.Handle Yarn Plug'n'Play edge case with
tsconfig.json
(#3698)Previously a
tsconfig.json
file thatextends
another file in a package with anexports
map failed to work when Yarn's Plug'n'Play resolution was active. This edge case should work now starting with this release.Work around issues with Deno 1.31+ (#3682)
Version 0.20.0 of esbuild changed how the esbuild child process is run in esbuild's API for Deno. Previously it used
Deno.run
but that API is being removed in favor ofDeno.Command
. As part of this change, esbuild is now calling the newunref
function on esbuild's long-lived child process, which is supposed to allow Deno to exit when your code has finished running even though the child process is still around (previously you had to explicitly call esbuild'sstop()
function to terminate the child process for Deno to be able to exit).However, this introduced a problem for Deno's testing API which now fails some tests that use esbuild with
error: Promise resolution is still pending but the event loop has already resolved
. It's unclear to me why this is happening. The call tounref
was recommended by someone on the Deno core team, and calling Node's equivalentunref
API has been working fine for esbuild in Node for a long time. It could be that I'm using it incorrectly, or that there's some reference counting and/or garbage collection bug in Deno's internals, or that Deno'sunref
just works differently than Node'sunref
. In any case, it's not good for Deno tests that use esbuild to be failing.In this release, I am removing the call to
unref
to fix this issue. This means that you will now have to call esbuild'sstop()
function to allow Deno to exit, just like you did before esbuild version 0.20.0 when this regression was introduced.Note: This regression wasn't caught earlier because Deno doesn't seem to fail tests that have outstanding
setTimeout
calls, which esbuild's test harness was using to enforce a maximum test runtime. Adding asetTimeout
was allowing esbuild's Deno tests to succeed. So this regression doesn't necessarily apply to all people using tests in Deno.v0.20.1
Compare Source
Fix a bug with the CSS nesting transform (#3648)
This release fixes a bug with the CSS nesting transform for older browsers where the generated CSS could be incorrect if a selector list contained a pseudo element followed by another selector. The bug was caused by incorrectly mutating the parent rule's selector list when filtering out pseudo elements for the child rules:
Constant folding for JavaScript inequality operators (#3645)
This release introduces constant folding for the
< > <= >=
operators. The minifier will now replace these operators withtrue
orfalse
when both sides are compile-time numeric or string constants:Better handling of
__proto__
edge cases (#3651)JavaScript object literal syntax contains a special case where a non-computed property with a key of
__proto__
sets the prototype of the object. This does not apply to computed properties or to properties that use the shorthand property syntax introduced in ES6. Previously esbuild didn't correctly preserve the "sets the prototype" status of properties inside an object literal, meaning a property that sets the prototype could accidentally be transformed into one that doesn't and vice versa. This has now been fixed:Fix cross-platform non-determinism with CSS color space transformations (#3650)
The Go compiler takes advantage of "fused multiply and add" (FMA) instructions on certain processors which do the operation
x*y + z
without intermediate rounding. This causes esbuild's CSS color space math to differ on different processors (currentlyppc64le
ands390x
), which breaks esbuild's guarantee of deterministic output. To avoid this, esbuild's color space math now inserts afloat64()
cast around every single math operation. This tells the Go compiler not to use the FMA optimization.Fix a crash when resolving a path from a directory that doesn't exist (#3634)
This release fixes a regression where esbuild could crash when resolving an absolute path if the source directory for the path resolution operation doesn't exist. While this situation doesn't normally come up, it could come up when running esbuild concurrently with another operation that mutates the file system as esbuild is doing a build (such as using
git
to switch branches). The underlying problem was a regression that was introduced in version 0.18.0.Configuration
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