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axi_demux: Remove fallthrough parameter as it is no longer required
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thommythomaso committed Sep 29, 2022
1 parent c97c4ca commit c8c86eb
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Showing 6 changed files with 0 additions and 7 deletions.
1 change: 0 additions & 1 deletion src/axi_burst_splitter.sv
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,6 @@ module axi_burst_splitter #(
.NoMstPorts ( 2 ),
.MaxTrans ( MaxTxns ),
.AxiLookBits ( IdWidth ),
.FallThrough ( 1'b1 ),
.SpillAw ( 1'b0 ),
.SpillW ( 1'b0 ),
.SpillB ( 1'b0 ),
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2 changes: 0 additions & 2 deletions src/axi_demux.sv
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Expand Up @@ -51,7 +51,6 @@ module axi_demux #(
parameter int unsigned MaxTrans = 32'd8,
parameter int unsigned AxiLookBits = 32'd3,
parameter bit UniqueIds = 1'b0,
parameter bit FallThrough = 1'b0,
parameter bit SpillAw = 1'b1,
parameter bit SpillW = 1'b0,
parameter bit SpillB = 1'b0,
Expand Down Expand Up @@ -870,7 +869,6 @@ module axi_demux_intf #(
.MaxTrans ( MAX_TRANS ),
.AxiLookBits ( AXI_LOOK_BITS ),
.UniqueIds ( UNIQUE_IDS ),
.FallThrough ( FALL_THROUGH ),
.SpillAw ( SPILL_AW ),
.SpillW ( SPILL_W ),
.SpillB ( SPILL_B ),
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1 change: 0 additions & 1 deletion src/axi_id_serialize.sv
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Expand Up @@ -160,7 +160,6 @@ module axi_id_serialize #(
.NoMstPorts ( AxiMstPortMaxUniqIds ),
.MaxTrans ( AxiSlvPortMaxTxns ),
.AxiLookBits ( AxiSlvPortIdWidth ),
.FallThrough ( 1'b1 ),
.SpillAw ( 1'b1 ),
.SpillW ( 1'b0 ),
.SpillB ( 1'b0 ),
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1 change: 0 additions & 1 deletion src/axi_isolate.sv
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Expand Up @@ -107,7 +107,6 @@ module axi_isolate #(
// We don't need many bits here as the common case will be to go for the pass-through.
.AxiLookBits ( 1 ),
.UniqueIds ( 1'b0 ),
.FallThrough ( 1'b1 ),
.SpillAw ( 1'b0 ),
.SpillW ( 1'b0 ),
.SpillB ( 1'b0 ),
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1 change: 0 additions & 1 deletion src/axi_to_mem_banked.sv
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Expand Up @@ -151,7 +151,6 @@ module axi_to_mem_banked #(
.MaxTrans ( MemLatency+2 ), // allow multiple Ax vectors to not starve W channel
.AxiLookBits ( 32'd1 ), // select is fixed, do not need it
.UniqueIds ( 1'b0 ),
.FallThrough ( 1'b1 ),
.SpillAw ( 1'b1 ),
.SpillW ( 1'b1 ),
.SpillB ( 1'b1 ),
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1 change: 0 additions & 1 deletion src/axi_xbar.sv
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Expand Up @@ -164,7 +164,6 @@ import cf_math_pkg::idx_width;
.MaxTrans ( Cfg.MaxMstTrans ),
.AxiLookBits ( Cfg.AxiIdUsedSlvPorts ),
.UniqueIds ( Cfg.UniqueIds ),
.FallThrough ( Cfg.FallThrough ),
.SpillAw ( Cfg.LatencyMode[9] ),
.SpillW ( Cfg.LatencyMode[8] ),
.SpillB ( Cfg.LatencyMode[7] ),
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