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Merge pull request #169 from skylicht-lab/features/add-bullet-physics…
…3-engine #81 Add physics bullet3
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FILE (STRINGS "VERSION" BULLET_VERSION) | ||
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set (BULLET_PHYSICS_SOURCE_DIR ${SKYLICHT_ENGINE_SOURCE_DIR}/Projects/Bullet3) | ||
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OPTION(BUILD_SHARED_LIBS "Use shared libraries" OFF) | ||
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OPTION(USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD "Use btSoftMultiBodyDynamicsWorld" ON) | ||
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OPTION(USE_DOUBLE_PRECISION "Use double precision" OFF) | ||
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IF(NOT WIN32) | ||
SET(DL ${CMAKE_DL_LIBS}) | ||
IF(CMAKE_SYSTEM_NAME MATCHES "Linux") | ||
MESSAGE("Linux") | ||
SET(OSDEF -D_LINUX) | ||
ELSE(CMAKE_SYSTEM_NAME MATCHES "Linux") | ||
IF(APPLE) | ||
MESSAGE("Apple") | ||
SET(OSDEF -D_DARWIN) | ||
ELSE(APPLE) | ||
MESSAGE("BSD?") | ||
SET(OSDEF -D_BSD) | ||
ENDIF(APPLE) | ||
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux") | ||
ENDIF(NOT WIN32) | ||
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IF (USE_DOUBLE_PRECISION) | ||
ADD_DEFINITIONS( -DBT_USE_DOUBLE_PRECISION) | ||
SET( BULLET_DOUBLE_DEF "-DBT_USE_DOUBLE_PRECISION") | ||
ENDIF (USE_DOUBLE_PRECISION) | ||
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IF (NOT USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD) | ||
ADD_DEFINITIONS(-DSKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD) | ||
ENDIF () | ||
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OPTION(BUILD_BULLET3 "Set when you want to build Bullet 3" OFF) | ||
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if (CMAKE_SYSTEM_NAME STREQUAL Android) | ||
SET(BUILD_BULLET3 OFF) | ||
endif() | ||
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if (CMAKE_SYSTEM_NAME STREQUAL Emscripten) | ||
SET(BUILD_BULLET3 OFF) | ||
endif() | ||
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if (CMAKE_SYSTEM_NAME STREQUAL WindowsStore) | ||
SET(BUILD_BULLET3 OFF) | ||
endif() | ||
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SUBDIRS(src) |
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3.25 |
38 changes: 38 additions & 0 deletions
38
Projects/Bullet3/src/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
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/* | ||
Bullet Continuous Collision Detection and Physics Library | ||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org | ||
This software is provided 'as-is', without any express or implied warranty. | ||
In no event will the authors be held liable for any damages arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it freely, | ||
subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef B3_BROADPHASE_CALLBACK_H | ||
#define B3_BROADPHASE_CALLBACK_H | ||
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#include "Bullet3Common/b3Vector3.h" | ||
struct b3BroadphaseProxy; | ||
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struct b3BroadphaseAabbCallback | ||
{ | ||
virtual ~b3BroadphaseAabbCallback() {} | ||
virtual bool process(const b3BroadphaseProxy* proxy) = 0; | ||
}; | ||
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struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback | ||
{ | ||
///added some cached data to accelerate ray-AABB tests | ||
b3Vector3 m_rayDirectionInverse; | ||
unsigned int m_signs[3]; | ||
b3Scalar m_lambda_max; | ||
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virtual ~b3BroadphaseRayCallback() {} | ||
}; | ||
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#endif //B3_BROADPHASE_CALLBACK_H |
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