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<shaderConfig name="FXAA" baseShader="SOLID"> | ||
<uniforms> | ||
<vs> | ||
<uniform name="uMvpMatrix" type="WORLD_VIEW_PROJECTION" value="0" float="16" matrix="true"/> | ||
</vs> | ||
<fs> | ||
<uniform name="uSourceTex" type="DEFAULT_VALUE" value="0" float="1" directX="false"/> | ||
<uniform name="uRCPFrame" type="MATERIAL_PARAM" valueIndex="0" value="0,0" float="2"/> | ||
</fs> | ||
</uniforms> | ||
<shader type="GLSL" vs="GLSL/FXAAVS.glsl" fs="GLSL/FXAAFS.glsl"/> | ||
<shader type="HLSL" vs="HLSL/FXAAVS.hlsl" fs="HLSL/FXAAFS.hlsl"/> | ||
</shaderConfig> |
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