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#80 Add render decal projection (sample collision)
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ducphamhong committed May 17, 2022
1 parent 9e8670d commit fe2b225
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Showing 9 changed files with 232 additions and 36 deletions.
Binary file added Assets/BuiltIn/Textures/UVTest.png
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Original file line number Diff line number Diff line change
Expand Up @@ -373,9 +373,7 @@ namespace Skylicht
core::triangle3df& triangle = collision->Triangles[listTriID[i]];

// if triangle collide the bbox
if (box.isPointInside(triangle.pointA) ||
box.isPointInside(triangle.pointB) ||
box.isPointInside(triangle.pointC))
if (!triangle.isTotalOutsideBox(box))
{
p[n + used] = ▵
c[n + used] = collision;
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14 changes: 11 additions & 3 deletions Projects/Skylicht/Collision/Source/Decal/CDecalData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,11 +32,12 @@ namespace Skylicht
CDecalRenderData::CDecalRenderData() :
Texture(NULL)
{
Material = new CMaterial("DecalRenderer", "BuiltIn/Shader/Basic/TextureColorAlpha.xml");
}

CDecalRenderData::~CDecalRenderData()
{

delete Material;
}

IMPLEMENT_DATA_TYPE_INDEX(CDecalData);
Expand All @@ -45,13 +46,20 @@ namespace Skylicht
TextureRotation(0.0f),
LifeTime(0.0f),
Distance(0.0f),
RenderData(NULL)
RenderData(NULL),
Collision(NULL),
Change(true)
{
MeshBuffer = new CMeshBuffer<video::S3DVertex>(getVideoDriver()->getVertexDescriptor(EVT_STANDARD));
MeshBuffer->setHardwareMappingHint(scene::EHM_STREAM);

SMaterial& mat = MeshBuffer->getMaterial();
mat.TextureLayer[0].TextureWrapU = E_TEXTURE_CLAMP::ETC_CLAMP_TO_EDGE;
mat.TextureLayer[0].TextureWrapV = E_TEXTURE_CLAMP::ETC_CLAMP_TO_EDGE;
}

CDecalData::~CDecalData()
{

MeshBuffer->drop();
}
}
7 changes: 7 additions & 0 deletions Projects/Skylicht/Collision/Source/Decal/CDecalData.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,13 +25,16 @@ This file is part of the "Skylicht Engine".
#pragma once

#include "Entity/IEntityData.h"
#include "Material/CMaterial.h"
#include "Collision/CCollisionBuilder.h"

namespace Skylicht
{
class CDecalRenderData : public IEntityData
{
public:
ITexture* Texture;
CMaterial* Material;

DECLARE_DATA_TYPE_INDEX;

Expand All @@ -50,6 +53,10 @@ namespace Skylicht
float LifeTime;
float Distance;
CDecalRenderData* RenderData;
bool Change;

IMeshBuffer* MeshBuffer;
CCollisionBuilder* Collision;

DECLARE_DATA_TYPE_INDEX;

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31 changes: 24 additions & 7 deletions Projects/Skylicht/Collision/Source/Decal/CDecals.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,35 +66,52 @@ namespace Skylicht
return CComponentSystem::loadSerializable(object);
}

void CDecals::setTexture(ITexture* texture)
{
m_renderData->Texture = texture;
m_renderData->Material->setTexture(0, texture);

std::vector<CEntity*>& entities = getEntities();
for (CEntity* entity : entities)
{
CDecalData* decal = (CDecalData*)entity->getDataByIndex(CDecalData::DataTypeIndex);
if (decal != NULL)
{
m_renderData->Material->applyMaterial(decal->MeshBuffer->getMaterial());
}
}
}

CEntity* CDecals::addDecal(
const core::vector3df& position,
const core::vector3df& dimension,
const core::vector3df& normal,
float textureRotation,
float lifeTime,
float distance)
float distance,
CCollisionBuilder* collision)
{
// References
// https://sourceforge.net/p/irrext/code/HEAD/tree/trunk/extensions/scene/ISceneNode/DecalSystem

CEntity* entity = createEntity();

CDecalData* decalData = entity->addData<CDecalData>();
decalData->Dimension = dimension;
decalData->Normal = normal;
decalData->Normal.normalize();
decalData->TextureRotation = textureRotation;
decalData->LifeTime = lifeTime;
decalData->Distance = distance;
decalData->RenderData = m_renderData;
decalData->Collision = collision;

// add transform
CWorldTransformData* transform = (CWorldTransformData*)entity->getDataByIndex(CWorldTransformData::DataTypeIndex);
transform->Relative.setTranslation(position);

return entity;
}

void CDecals::bake()
{
// apply material
m_renderData->Material->applyMaterial(decalData->MeshBuffer->getMaterial());

return entity;
}
}
12 changes: 5 additions & 7 deletions Projects/Skylicht/Collision/Source/Decal/CDecals.h
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,8 @@ This file is part of the "Skylicht Engine".
#include "CDecalsRenderer.h"
#include "CDecalData.h"

#include "Collision/CCollisionBuilder.h"

namespace Skylicht
{
class CDecals : public CEntityHandler
Expand All @@ -50,20 +52,16 @@ namespace Skylicht

virtual void loadSerializable(CObjectSerializable* object);

inline void setTexture(ITexture* texture)
{
m_renderData->Texture = texture;
}
void setTexture(ITexture* texture);

CEntity* addDecal(
const core::vector3df& position,
const core::vector3df& dimension,
const core::vector3df& normal,
float textureRotation,
float lifeTime,
float distance);

void bake();
float distance,
CCollisionBuilder* collision);

DECLARE_GETTYPENAME(CDecals);
};
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164 changes: 157 additions & 7 deletions Projects/Skylicht/Collision/Source/Decal/CDecalsRenderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,6 @@ namespace Skylicht
if (renderData != NULL)
{
CVisibleData* visibleData = (CVisibleData*)entity->getDataByIndex(CVisibleData::DataTypeIndex);

if (visibleData->Visible)
{
CWorldTransformData* transform = (CWorldTransformData*)entity->getDataByIndex(CWorldTransformData::DataTypeIndex);
Expand All @@ -64,13 +63,15 @@ namespace Skylicht
else
{
CDecalData* decalData = (CDecalData*)entity->getDataByIndex(CDecalData::DataTypeIndex);
CVisibleData* visibleData = (CVisibleData*)entity->getDataByIndex(CVisibleData::DataTypeIndex);

if (visibleData->Visible)
if (decalData != NULL)
{
CWorldTransformData* transform = (CWorldTransformData*)entity->getDataByIndex(CWorldTransformData::DataTypeIndex);
m_decalTransforms.push_back(transform);
m_decalData.push_back(decalData);
CVisibleData* visibleData = (CVisibleData*)entity->getDataByIndex(CVisibleData::DataTypeIndex);
if (visibleData->Visible)
{
CWorldTransformData* transform = (CWorldTransformData*)entity->getDataByIndex(CWorldTransformData::DataTypeIndex);
m_decalTransforms.push_back(transform);
m_decalData.push_back(decalData);
}
}
}
}
Expand All @@ -82,11 +83,160 @@ namespace Skylicht

void CDecalsRenderer::update(CEntityManager* entityManager)
{
u32 numDecal = m_decalData.size();

// create decal buffer
CDecalData** decalDatas = m_decalData.pointer();
CWorldTransformData** decalTransform = m_decalTransforms.pointer();

for (u32 i = 0; i < numDecal; i++)
{
CDecalData* decalData = decalDatas[i];
if (decalData->Change == true && decalData->Collision)
{
initDecal(decalData, decalTransform[i]->World.getTranslation());
decalData->Change = false;
}
}
}

void CDecalsRenderer::render(CEntityManager* entityManager)
{
u32 numDecal = m_decalData.size();

// create decal buffer
CDecalData** decalDatas = m_decalData.pointer();
CWorldTransformData** decalTransform = m_decalTransforms.pointer();

IVideoDriver* videoDriver = getVideoDriver();

// reset world transform
videoDriver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

for (u32 i = 0; i < numDecal; i++)
{
CDecalData* decal = decalDatas[i];

video::SMaterial& mat = decal->MeshBuffer->getMaterial();

videoDriver->setMaterial(mat);
videoDriver->drawMeshBuffer(decal->MeshBuffer);
}
}

void CDecalsRenderer::initDecal(CDecalData* decal, const core::vector3df& position)
{
// Create boxes
irr::core::aabbox3df box = irr::core::aabbox3df(
position - decal->Dimension * 0.5f,
position + decal->Dimension * 0.5f
);

// Calculate uv rotation
core::quaternion quatDirection;
quatDirection.rotationFromTo(irr::core::vector3df(0, 1, 0), decal->Normal);

core::vector3df rotation;
quatDirection.toEuler(rotation);
rotation.Y += (decal->TextureRotation * core::DEGTORAD);

// Create uv rotation matrix
core::matrix4 rotationMatrix;
rotationMatrix.setRotationRadians(rotation);
rotationMatrix.setRotationCenter(core::vector3df(0.5f, 0.5f, 0.5f), core::vector3df(0, 0, 0));

// Query tris collision
core::array<core::triangle3df*> triangles;
core::array<CCollisionNode*> nodes;
decal->Collision->getTriangles(box, triangles, nodes);
u32 triangleCount = triangles.size();

// Scale to 0.0f - 1.0f (UV space)
core::vector3df scale = core::vector3df(1, 1, 1) / box.getExtent();

// Create scale matrix
irr::core::matrix4 scaleMatrix;
scaleMatrix.setScale(scale);

irr::core::matrix4 m;
m.setTranslation(-(box.MinEdge * scale));
m *= scaleMatrix;

// Clip all triangles and fill vertex and indices
u32 vertexIndex = 0;
std::map<core::vector3df, u32> positions;

IIndexBuffer* indices = decal->MeshBuffer->getIndexBuffer();
IVertexBuffer* vertices = decal->MeshBuffer->getVertexBuffer();

for (u32 i = 0; i < triangleCount; i++)
{
u32 index = 0;

core::triangle3df uvTriangle = *triangles[i];
core::triangle3df& triangle = *triangles[i];

core::vector3df triangleNormal = triangle.getNormal();
triangleNormal.normalize();

// Scale & Translate positions
m.transformVect(uvTriangle.pointA);
m.transformVect(uvTriangle.pointB);
m.transformVect(uvTriangle.pointC);

// Rotate positions
rotationMatrix.transformVect(uvTriangle.pointA);
rotationMatrix.transformVect(uvTriangle.pointB);
rotationMatrix.transformVect(uvTriangle.pointC);

// Fill vertices and indices
{
for (u32 p = 0; p < 3; p++)
{
core::vector3df uvPos = uvTriangle.pointA;
core::vector3df pos = triangle.pointA;

if (p == 1)
{
uvPos = uvTriangle.pointB;
pos = triangle.pointB;
}
else if (p == 2)
{
uvPos = uvTriangle.pointC;
pos = triangle.pointC;
}

// Search if vertex already exists in the vertices list
std::map<core::vector3df, u32>::iterator iter = positions.find(uvPos);
if (iter != positions.end())
{
index = iter->second;
}
// Add vertex to list
else
{
index = vertexIndex;
positions.insert(std::pair<core::vector3df, u32>(uvPos, vertexIndex));

pos += triangleNormal * decal->Distance;

vertices->addVertex(
&video::S3DVertex(
pos,
triangleNormal,
video::SColor(255, 255, 255, 255),
core::vector2df(uvPos.X, 1 - uvPos.Z))
);
vertexIndex++;
}

indices->addIndex(index);
}
}
}

decal->MeshBuffer->recalculateBoundingBox();
decal->MeshBuffer->setDirty();
}
}
2 changes: 2 additions & 0 deletions Projects/Skylicht/Collision/Source/Decal/CDecalsRenderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -53,5 +53,7 @@ namespace Skylicht
virtual void update(CEntityManager* entityManager);

virtual void render(CEntityManager* entityManager);

void initDecal(CDecalData* decal, const core::vector3df& position);
};
}
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