Games engines
A sample demonstrating ragdoll physics using Nvidia PhysX.
Insanely fast ECS (Entity Component System) for Java
OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
3D C/C++ Game Engine - Created By Brady Jessup
๐ฎ ๐ฒ A wonderful list of Game Development resources.
Simple 3d game/rendering engine prototype
Cross-platform game engine with Vulkan backend
Flax Engine โ multi-platform 3D game engine
A demonstration of the VShade library, replacing Minecraft 1.7.10 loading screen with a real-time shader, serving as an API-use example.
Nick Gildea Dual Contouring Java LWJGL implementation
Python script for blender, exports model into .mod file format, containing the basic aspects of a model needed for rigging.
An implementation of the Quake 3 network code (snapshot delta algorithm) on top of KryoNet
๐ ๐ ๐ Skeletal animation in a clean and unified structure for easy use
A Gradle plugin to simplify working with LWJGL 3.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
An example on how to hook and draw on top of DX12
Plugin loader to load classes dynamically into the project
Somewhat fancy blocky game engine written in Kotlin
An application for generating and rendering realistic forest scenes using L-systems and OpenGL. Created for my MEng Computer Science Individual Project at the University of Southampton.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)
AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more