Games engines
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
A barebones java lwjgl3 engine that provides low-level APIs for all aspects of a 3d game.
The second itteration of the TerminalVelocityEngine
An easy-to-use, event-driven, asynchronous network application framework compiled with Java 11.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A super simple terrain shadergraph for unity's terrain system
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. Th…
A classic finite state automaton framework for JVM Applications (Android and jMonkeyEngine Applications).
A 3D Multiplayer Horror Game made with jMonkeyEngine
jMonkeyEngine's prototypical BasicGame implemented as a Gradle/Java project
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
Java based library for serialize/deserialize of glTF files
image utilities, load JPEG,PNG,HDR images. KTX2 cubemap exporter/loader, spherical harmonics
A 3D engine written in Java using Vulkan via LWJGL.
Our cross-game launcher, offering the possibility to login, download, update and start games.
A Java-based minimalistic game engine and software renderer.
Ensure that a given callback function is called every T nanoseconds
A large-scale real-world terrain renderer written in Rust using the Bevy game engine.
MineCreate Alpha 0.0.31 - Source Code